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I didn't check the existing heroes, nor did I get them yet, but after all you only have to name them properly... http://forum.shrapnelgames.com/images/smilies/wink.gif |
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Aite. http://forum.shrapnelgames.com/images/smilies/smile.gif |
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And I offer you: A LIST!
MA Arcoscephale Conj 5, 1 spell Ermor (BE) none Pythium Conj 6, 1 spell Conj 7, 2 spells Conj 9, 1 spell Man Ench 0, 3 spells Ulm Conj 3, 1 spell Thaum 5, 1 spell Marignon Conj 6, 1 spell Conj 7, 2 spells Conj 9, 1 spell Evoc 4, 1 spell Mictlan Conj 1, 1 spell Conj 3, 1 spell Conj 5, 1 spell Conj 6, 1 spell Conj 7, 1 spell Blood 2, 1 spell Blood 4, 1 spell Blood 5, 1 spell Blood 6, 1 spell Blood 7, 1 spell Blood 8, 1 spell Tien Chi Conj 1, 1 spell Conj 3, 1 spell Conj 4, 1 spell Conj 6, 1 spell Evoc 6, 1 spell Machaka none Agartha Conj 3, 1 spell Conj 5, 1 spell Ench 3, 1 spell Ench 4, 1 spell Ench 5, 1 spell Ench 6, 1 spell Abysia Conj 2, 1 spell Conj 8, 1 spell Ench 5, 1 spell (it's SO cool!) Caelum Conj 5, 1 spell Conj 8, 1 spell C'tis Conj 5, 2 spells Conj 7, 1 spell Conj 8, 1 spell Conj 9, 1 spell Pangaea Ench 0, 3 spells Ench 1, 1 spell Ench 4, 1 spell Ench 6, 1 spell Ench 8, 1 spell Vanheim Conj 4, 1 spell Jotunheim Conj 4, 1 spell Blood 6, 1 spell Bandar Log Conj 3, 3 spell Conj 4, 3 spells Conj 5, 2 spells Conj 6, 2 spells Conj 7, 1 spell Conj 8, 1 spell Thaum 6, 1 spell Shinuyama Conj 1, 1 spell Conj 2, 2 spells Conj 3, 3 spells Conj 4, 2 spells Conj 5, 3 spells Conj 6, 2 spells Conj 8, 1 spell Atlantis Conj 6, 1 spell R'lyeh none Oceania none Some nations (incld., but not necessarily limited to, Bandar Log and Shinuyama) will have a hard time casting all of their spells. Also, in some cases, the summons cost upkeep because they were or will become recruitable in other ages, or other eras of the (usually, but not necessarily always) same nation. All spells aren't "cool". Many nations have spells for summoning spesific animals, e.g. Sloth of Bears, Pack of Wolves, Pride of Lions. Some of the spells are old, but changed into national ones. Angels fit into this category. The new angels are awesome, and Awesome, and 0OWSUM!!1 Also, MA C'tis is Miasma. |
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Hmm, interesting. I can imagine that Mari's conj spells are the Angels, but what the evocation one could be?
And I wonder about Abysia's spells... So how about those articles? |
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I can see R'lyeh not getting new summons, given the Void Gate. But the lack of summons love for Machaka makes me a sad panda.
Also, is BE Ermor much in the way of fun to play in the MA? Is it pretty much what we've come to expect from the Dom2 BE (which I thought was pretty vanilla, truth be told)? I sense that Shinuyama will be a favorite for many folks. Look at all those spells! |
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Thanks for the list Endoperez...
do you know if modding will work to provide national spells for the nations which don't have any spells ? Hopefully some blank/unused spells exist for modding. ============ Also has anyone tested to determine if the AI opponents actually cast the national spells ? Perhaps Gandalf knows. |
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Actually, I could've listed those as Ermor's national spells... Nah. Any way, IMHO, they are pretty good now. Oh, Reanimation the spell, but not the priest-thingy, now gives them undead Velites, Legionnaires, Pricipes and Triarii. http://www.shrapnelcommunity.com/thr...49660-temp.jpg EDIT: Quote:
AI opponents DO cast their spells, though. Imagine seeing that your opponent has some Magma Children on turn 15! http://forum.shrapnelgames.com/images/smilies/eek.gif |
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Afaik we will be able to add new national spells. In fact someone has mentioned that it was possible in Doms 2. even. [I am not sure since I never modded Doms 2.]
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