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Re: The Star Trek Mod - 1.9.0.2 Update Released
No, there isn't all that much different between each race aside from a few components, mounts, and some ship sizes.
Unfortunately, each of the races are becoming more alike with each new revision. It's understandable to some degree, as it would take a tremendous amount of work to balance otherwise. |
Re: The Star Trek Mod - 1.9.0.2 Update Released
Its really unfortunate. I was hoping that each race is more "Unique", http://forum.shrapnelgames.com/images/smilies/frown.gif Good work anyways
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Re: The Star Trek Mod - 1.9.0.2 Update Released
All base line weapons are simular as they are in fact in the series. No one race has a distinct weapons advantage over the other. Howeve each race has special attributes that they may only share with one or two other races.
The Klingons and Romulans have cloaking technology. The Federation has more ships, better resource gain ability and better sensors. The Cardassians have better planet damaging weapons, and the Ferengi ships cost less. The Tholians have the best armor, and the breen share their cost for ships between org and mineral. The borg have a superior mount, and the largest ships, while the Pirate races have the best capture technology. Star Trek is about ideals, tactics, and strategies. When playing the mod keep in mind the fundamentals of Star Trek in that uber super weapons held by one race simply do not exist. I have received many email on this and not all of them have been kind. I will tell you what I tell them, if you want to play as a super race, mod the mod yourself and make it so. http://forum.shrapnelgames.com/images/smilies/happy.gif If you want the Federation to have the best weapons, change them. They are all listed in the files and can easily be modded. |
Re: The Star Trek Mod - 1.9.0.2 Update Released
Thanks for the summary, AT. That is plenty of difference for me. I was afraid that there were virtually no differences at all. Nope, I just want to assimilate everyone and build big cubical objects.
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Found this odd bug while playing v. 1.9.0.2, something about vaadwaur_ai_research.txt during AI turns.
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Re: The Star Trek Mod - 1.9.0.2 Update Released
"Errors in AI Research: C:\... vaadwaur_ai_research.txt"
-Unknown Value 'Energy Weapons' for Tech area name in record 'Energy Weapons' -Unknown Value 'Enhanced Energy Weapons' for Tech area name in record 'Enhanced Energy Weapons' -Unknown Value 'Energy Weapons' for Tech area name in record 'Energy Weapons' -Unknown Value 'Enhanced Energy Weapons' for Tech area name in record 'Enhanced Energy Weapons' That's what the window says, it doesn't crash the game though. |
Re: The Star Trek Mod - 1.9.0.2 Update Released
I do not get the error, but thank you for reporting it. I will double check the Ai files to be sure.
I would suspect that the Vaadwuar Research file is out of date. All of the research files for 1.9.0.2 are the same for each race, just named differantly. Copy over one of the other races Research file and rename it after the Vaadwaur. Should fix the problem. I will verify that the next update has the correct research file for the Vaadwaur just to be on the safe side. And welcome to the forums. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Star Trek Mod - 1.9.0.2 Update Released
Correction, there is an error occuring, so I will track it down and fix it. Thank you very much for the info. I will add your name to the list. http://forum.shrapnelgames.com/images/smilies/happy.gif
Looks like the research file for the Vaadwaur in v1.9.0.2 is out of date. This is one of those twilight episode things. Since all the files share the same research file then the Vaadwaur should not be the only ones having this error, yet they are. That is because the Vaadwaur file is an older file and seems to be the only one that is. *I just love windows* |
Re: The Star Trek Mod - 1.9.0.2 Update Released
Here is the latest info on whats going on with the latest test Version of the mod.
<font color="red">NOTE: </font> Do to changes in the mounts, some save games will be mildly effected. In othe words some of your designs might be made illegal. Not to worry, you should be able to easily over come this minor inconvience. Quote:
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Re: The Star Trek Mod - 1.9.0.2 Update Released
The play testing continues. I will start to work on the vulcan ship set this week and re-render the vaadwaur set.
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