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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

solops November 28th, 2004 10:30 PM

Re: The Star Trek Mod - Final Update
 
Are the latest ImageMod files going to be posted as Zip files someplace? All I found are rar files.

Randallw November 28th, 2004 10:39 PM

Re: The Star Trek Mod - Final Update
 
I am interested to learn if a particular bug has been fixed. In Qconflict I naturally use the ST intel facilities (1100 pts vs SE4 stock 700). However It annoys me that when I click on upgrade facilities it upgrades the 1100 pt facilities to 800 pt standard ones. I didn't notice this downgrade until some time after it had started.

Atrocities November 28th, 2004 10:46 PM

Re: The Star Trek Mod - Final Update
 
I have checked. The only facility that shares the same family number with intel facility (86) is the pirate one. This is being changed now. However the problem you mentioned was fixed in Version 1.7.3:

38. Changed Intelligence Center I - III family number from 6 to 86 to help stop conflict with GR - Intel (Thanks General Woundwort)

Aiken November 29th, 2004 04:47 AM

Re: The Star Trek Mod - Final Update
 
to 1.9.0.3:
Patch 1.9.0.2 negated all changes made to mounts in patch 1.9.0.1:
<font class="small">Code:</font><hr /><pre>4. Changed Reduced range modifier of Federation Weapon Mount from 5 to 2</pre><hr />
-&gt; in patch 1901: range mod is 2; in patch 1902: it's 5 again.
<font class="small">Code:</font><hr /><pre>5. Changed Fixed Descriptions for Large, Heavy, and Massive Weapon Platform Mounts
6. Changed Fixed Description for Large Satellite Mount
7. Changed Fixed Descriptions for Large, Heavy, and Massive Base Mounts</pre><hr />
-&gt; in 1902 patch descriptions reverted to pre1901 state.
<font class="small">Code:</font><hr /><pre>8. Changed Fixed Damage % for Large, Heavy, and Massive Base Mounts. (30,40,50%)</pre><hr />
-&gt; in 1901 patch: damage mods are +30%/+40%/+50%; in 1902 patch damage mods are +30%/+5%/+10% again
<font class="small">Code:</font><hr /><pre>9. Changed Reduced range modifier of Dominion Weapon Mount from 5 to 2
10. Changed Reduced range modifier of Ferengi Weapon Mount from 5 to 2</pre><hr />
-&gt; same sh*t as for Federation Weapon mount
..
<font class="small">Code:</font><hr /><pre>21. Added Phh Propulsion Mount. (1600kt to 3200kt)</pre><hr />
-&gt; no such mount in 1902 patch (for Fusion Cubes)
<font class="small">Code:</font><hr /><pre>22. Changed Ph Propulson Mount from 1001 to 2000 to 1001 to 1500</pre><hr />
-&gt; in 1902 patch it's 1001-2000 kt again.

Atrocities November 29th, 2004 07:19 AM

Re: The Star Trek Mod - Final Update
 
GD IT, how in the hell did this happen? You know what, after I made the patch I shut my computer off for an hour while I went to the store. EVER GD TIME I do this, the frells things up.

There is no reason for this to happen except to say that some how the system screwed up... I honestly don't know what in the hell happend.

I will reload Version 1.9.0.2. Or should I just wait for 1.9.0.3?

Atrocities November 29th, 2004 07:28 AM

Re: The Star Trek Mod - Final Update
 
1 Attachment(s)
It looks like the CompEnhancement file was not saved in the update folder that was used for the zip. Like I have said, this has happened before. Its an XP thing that is really beginning to PMO to no end.

Both times it has happened after a shut down - reboot.

Any ways, the fixes in 1.9.0.1 WILL be back in 1.9.0.3.

I guess I will just have to get it done sooner than I had anticipated.

In the mean time, if you want the correct file, I have attached it to this post. Simply replace the exsiting one with this one. NOTE: Do not do this if your playing in a PBW game. You will have to wait until the 1.9.0.3 update.

Latest Progress on new Version.
Quote:

Star Trek Mod v1.9.0.3

1. Changed Min,Org,Rad cost for Phased Energy Cannon III - V. (Went with XenoTheMorph Suggestions)
2. Fixed Typo - error - in Phased Energy Cannon V.
3. Changed Increased the Range Modifier for Laser Mount from 1 to 2.
4. Changed Romulan Defense Cannon I - V Pic Num to 1392
5. Changed Increased Supply Storage Ability for Warp Core I - X by 200 for each level
6. Changed Increased Supply Storage Ability for Quantum Singularity Drive I - X by 200 for each level
7. Changed Increased Supply Storage Ability for Borg Warp Drive I - X by 200 for each level.
8. Changed Increased Supply Storage Ability for Transwarp Drive I - III by 200 for each level.
9. Changed Increased Supply Storage Abiltiy for Organic Drive I - X by 200 for each level.
10. Changed Increased Supply Storage Abiltiy for Organic Hyper Drive I - X by 200 for each level.
11. Changed Increases Supply Storage Ability for Impulse Engine I - V (750,800,850,900,950)
12. Added Two Per Vehicle restriction on Damage Control I - III
13. Changed Modified all races Desgin Creation files (Thank You Captain Kwok)
14. Changed Made all ship primary "resource" cost equal to KT size of ship in vehicle size file.
15. Changed Reduced by half most ship combat defense % ability. (Tholians remained the same)
16. Changed Increased Supply Ability from 500 to 1000 for all colony Modules
17. Changed Revised Research files slightly
18. Changed Addressed a few minor house keeping issues.
19. Changed Pirate Research Center I - III family number to 83 to avoid conflict with Research Center I - III
20. Changed Pirate Intelligence Center I - III Family to 84 to avoid conflcit with Intelligence Center I - III
21. Replaced CompEnhancement file with correct updates - updates were undone in 1.9.0.2 by mistake. (SORRY)


Atrocities November 29th, 2004 07:45 AM

Re: The Star Trek Mod - Final Update
 
I would like everyones permission that has helped with this mod to add their names to Emperor Names list. So if your interested, Please post or email me with the name you want used.

Atrocities November 29th, 2004 09:12 AM

Re: The Star Trek Mod - 1.9.0.2 Update Released
 
I have been play testing this latest Version for the better part of four hours now and I have to say that I am really happy with how it is working out. Despite the occational illegal design that creeps in and out occationally, the mod plays and feels good.

The new design creation files are working very well. There are some issues, but those are generally caused by ships less than 200kt in size and are very short lived.

Does any one want to beta test this Version for me?

I would like to put it through the ringer for a month before it is released.

At this point I guess the focus, aside from bugs, would be on spelling issues, descriptions, balance issues in resource useage, and balance in abilities for facilities.

Basically we are down to tweaking things.

I also would like input on the Warrior Trait. I would like to get it balanced out and useable as a viable trait to play.

If a player chooses the warrior trait I am thinking on making it 100% neo-standard. If a player chooses this trait they will gain additional ships, in this case neo standard ships.

XenoTheMorph November 29th, 2004 10:45 AM

Re: The Star Trek Mod - Final Update
 
Well Atrocities I would be honoured to be in the Emperor names file if you would like http://forum.shrapnelgames.com/images/smilies/happy.gif
(Xeno would probably be better than XenoTheMorph don't you think!)

Also could you check that when you replaced the Compenhancements file you readded the Laser mount change http://forum.shrapnelgames.com/image...ies/tongue.gif

from v1.9.0.3 changes
3. Changed Increased the Range Modifier for Laser Mount from 1 to 2.
21. Replaced CompEnhancement file with correct updates - updates were undone in 1.9.0.2 by mistake. (SORRY)

I'd be willing to do some Beta testing for you, PM or email me with the details (either [email protected] or [email protected]).

Aiken November 29th, 2004 08:00 PM

Re: The Star Trek Mod - Final Update
 
Atrocities, I'm affraid that 1.9.0.2 patch eliminated 1.9.0.1 changes in Vehiclesize.txt and Facilities.txt too:
<font class="small">Code:</font><hr /><pre>25. Changed Min, Org, Rad cost for Infantry. (10,10,10)
26. Changed Min, Org, Rad cost for Racial Troops (5,5,5)</pre><hr />
-&gt; in 1902 patch: infantry and racial troops cost 1/5/1 again.

<font class="small">Code:</font><hr /><pre>1. Changed Lowered ability amounts of Cloning Facility I - III (5,10,20)</pre><hr />
-&gt;1901: 5M/10M/20M; 1902: 10M/20M/40M again
<font class="small">Code:</font><hr /><pre>2. Changed Lowered ability amounts of Bio-reclamation Complex III - V (15,20,25)</pre><hr />
-&gt; 1901: 5%/10%/15%/20%/25%; 1902: 5%/10%/20%/30%/40% again
<font class="small">Code:</font><hr /><pre>3. Changed Increased ability amounts of Population Growth Facility I - III</pre><hr />
1901: 2%/4%/6%; 1902: 1%/2%/3% again
<font class="small">Code:</font><hr /><pre>12. Changed Min, Org, Rad cost for Planetary Bioelectric Field I - V </pre><hr />
1901: new variable costs; 1902: 25000/1000/10000 for all levels again.

Also there're other racial planetary shields in the mod: Borg Planet Regenerative Shielding I-V and Cardassian Remote Power Station I-III.

Proposed costs for these facilities:

for Borg Planet Regenerative Shielding
lvl 1: 10000/2000/6000
lvl 2: 17000/3000/7000
lvl 3: 21000/4000/8000
lvl 4: 25000/5000/9000
lvl 5: 29000/6000/10000

for Cardassian Remote Power Station
lvl 1: 10000/1000/7000
lvl 2: 15000/2000/8000
lvl 3: 20000/3000/9000
-----------------------
Description for Enhanced Fusion Beam says "+30% bonus to hit. Use Mount with this weapon." Question: what mount?


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