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-   -   Screenies! (http://forum.shrapnelgames.com/showthread.php?t=30096)

Endoperez September 24th, 2006 04:24 PM

Re: Screenies!
 
Quote:

Nerfix said:
Thing is, Marignon doesn't get only Initiates out of their capital. Tien on the other hand...

And E1 gives quite possibly the best trinkets in the game.

Trinkets are still just trinkets.

A nation only being able to recruit one one-path mage outside of its capital doesn't mean that one path is weak. It means that that nation cannot field as many skilled mages as other nations. It has nothing to do with the power of Water.

I think you just haven't realized how much gold is available.

Nerfix September 24th, 2006 04:42 PM

Re: Screenies!
 
So are you saying that having a one-path mage as the only recruitable mage outside of capital isn't a cripling disadvantage? Especially since the Quickness-FH combo is no longer avaitable.

quantum_mechani September 24th, 2006 05:00 PM

Re: Screenies!
 
Quote:

Nerfix said:
So are you saying that having a one-path mage as the only recruitable mage outside of capital isn't a cripling disadvantage? Especially since the Quickness-FH combo is no longer avaitable.

There is no nation I know of with only 1 path mages outside the capital in dom3. Also, consider that this was the case for Man in dom2 and yet they were not considered incredibly weak.

Nerfix September 24th, 2006 05:24 PM

Re: Screenies!
 
Not even Tien? It's all good then.

DominionsFan September 24th, 2006 05:35 PM

Re: Screenies!
 
Quote:

JaydedOne said:
Quote:

ioticus said:
The more I think about quickness not helping spell casters the more I dislike it http://forum.shrapnelgames.com/images/smilies/frown.gif

Disagree entirely. Quickness in Dom2 was too good

I agree with JaydedOne also.

curtadams September 24th, 2006 06:16 PM

Re: Screenies!
 
Quote:

KissBlade said:
200 gold?! That's the poorest excuse for a mage I've ever seen for that price tag!

Look at the combat stats. 12 HP. 10 Armor. 15 Morale. 15 MR. That's pretty tough for a recruitable mages. Plus he's a priest.

Endoperez September 24th, 2006 07:31 PM

Re: Screenies!
 
Quote:

curtadams said:
Quote:

KissBlade said:
200 gold?! That's the poorest excuse for a mage I've ever seen for that price tag!

Look at the combat stats. 12 HP. 10 Armor. 15 Morale. 15 MR. That's pretty tough for a recruitable mages. Plus he's a priest.

15 hp, 13 att and 13 def before old age, and a magical sword with pretty good stats but no actual powers. Unfortunately, they're still too old and weak and expensive to use as thugs. Others of the 200 gp barbarian mages occassionally suffer from much less old age; they could be thugs. Spirit Masters survive stray arrows better, but 200 gp would still be a streep price to pay for such a mage. IMHO, it works out in Late Age with more gold around and thanks to the versatility of the three mages.

Ighalli September 24th, 2006 11:41 PM

Re: Screenies!
 
Thanks for the awesome blood spell!

Can you show an age-reducing spell from a school other than blood?

KissBlade September 25th, 2006 02:29 AM

Re: Screenies!
 
Quote:

curtadams said:
Quote:

KissBlade said:
200 gold?! That's the poorest excuse for a mage I've ever seen for that price tag!

Look at the combat stats. 12 HP. 10 Armor. 15 Morale. 15 MR. That's pretty tough for a recruitable mages. Plus he's a priest.

If it's the armor and hp I'm paying for, you can keep it. Heck I'd rather take 9 p and zero armor of the old for a price cut. Compared to the Argatha Necros I saw earlier, these guys are seriously lame in the battlemage department. I guess their only hope is what? Nether darts?

Endoperez September 25th, 2006 04:04 AM

Re: Screenies!
 
Quote:

KissBlade said:If it's the armor and hp I'm paying for, you can keep it. Heck I'd rather take 9 p and zero armor of the old for a price cut. Compared to the Argatha Necros I saw earlier, these guys are seriously lame in the battlemage department. I guess their only hope is what? Nether darts?

Oh, of course these aren't battlemages! Tien Chi also has Earth and Death based ancestral barbarian mages, and Celestial Masters.
Also, LA Agartha has access to: Earth 2 (3), Fire 1 (2), Death 2(3), Astral 0 (1).
LA Tien Chi has access to E2, D2, N2, W2(3), S1(2), A1(2).

The numbers in parentheses is the best level a mage can reach with a 100% random. In theory, 10% randoms might increase these further, but you can't count on them. There are N1 tribal mages and druids in the wild, and S1 sages, but anything besides that will be hard to get.


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