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-   -   MP: Blood and Booze - (Running) (http://forum.shrapnelgames.com/showthread.php?t=48192)

sansanjuan January 2nd, 2012 05:51 PM

Re: Blood and Booze - EA - Recruiting
 
Quote:

Originally Posted by BigandScary (Post 791797)
Quote:

Originally Posted by GFSnl (Post 791787)
Are we going to use an All Age Mod?

Cause as it stands now both Niefelheim and Jotunheim are in the game.

Don't know if All Age Mod works very well with custom mod nations.

That was my bad. Wasn't thinking, put Jotunheim in instead of Niefelheim. I guess I can play a different one since someone else picked it.

Big,
No worries. You can have Neif. I'll take Abyssia instead.
-ssj

jimbojones1971 January 2nd, 2012 06:01 PM

Re: Blood and Booze - EA - Recruiting
 
Quote:

Originally Posted by dojango (Post 791777)
If you're going to play a mod nation, can you provide a link to them, so we can take a look at the nation's strengths and weaknesses? Uh, purely for science's sake.

In the interests of science (or, in this case, super science!) here is a description and then a link to the mod itself:

Name: Alugra, City of Wonders
Author: Burnsaber
Desc: Alugra is a human town built upon a huge underworld nexus of magical leylines. For ages, pure and undiluted magic has been seeping from the very soil of Alugra. Some lucky inviduals are affected by the magic and turn into 'gifted', superhumans with inhuman speed, resilience, strength and strange magical abilities. Once people in Alugra started to get magical powers, people started to move in Alugra, hoping to become something more than a meek human. The huge increase of population in short time has made the city into a hive of criminals, who have already managed to expand their power outside the magical city. Some of the gifted want to enslave these ungifted cattle while others want to protect them from the latter. This dance of Heroes and Villains has been going on for centuries, but now Alugra is united for the cause of the one true awakening god.

http://llamaserver.net/sombre/Domini...ers%201.07.zip

BigandScary January 2nd, 2012 06:07 PM

Re: Blood and Booze - EA - Recruiting
 
Quote:

Originally Posted by sansanjuan (Post 791801)
Quote:

Originally Posted by BigandScary (Post 791797)
Quote:

Originally Posted by GFSnl (Post 791787)
Are we going to use an All Age Mod?

Cause as it stands now both Niefelheim and Jotunheim are in the game.

Don't know if All Age Mod works very well with custom mod nations.

That was my bad. Wasn't thinking, put Jotunheim in instead of Niefelheim. I guess I can play a different one since someone else picked it.

Big,
No worries. You can have Neif. I'll take Abyssia instead.
-ssj

Alright, I'll be Neifelheim then.

jimbojones1971 January 2nd, 2012 06:07 PM

Re: Blood and Booze - EA - Recruiting
 
If we decide against Mod nations, I'll take Kailasa. Monkeys for the win!

Edit: Looks we have made that decision. I'll take the monkeys for a spin, in that case.

Bullock January 2nd, 2012 06:12 PM

Re: Blood and Booze - EA - Recruiting
 
Ok great !
i'm updating OP for the giants, abysia & monkeys.

Dooley need to pick a new nation.
We also need another sea nation.
Few more players would be perfect to start this game. (20 players would be very nice)

HoleyDooley January 3rd, 2012 12:11 AM

Re: Blood and Booze - EA - Recruiting 16/20
 
Agartha thanks.

Bwaha January 3rd, 2012 01:23 AM

Re: Blood and Booze - EA - Recruiting 16/20
 
Heh. Got the mods, tested the pretender.

When do we submit?

Bullock January 3rd, 2012 06:26 AM

Re: Blood and Booze - EA - Recruiting 16/20
 
The game is up for those who have already made their pretender !

http://www.llamaserver.net/gameinfo....lood_and_Booze

ghoul31 January 3rd, 2012 07:38 AM

Re: Blood and Booze - EA - Recruiting 16/20
 
Yomi

Bwaha January 3rd, 2012 10:18 AM

Re: Blood and Booze - EA - Recruiting 16/20
 
Hmm I think I'm going to play around with my design, I'm used to playing the vanilla version.

Interesting changes though... ;)


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