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-   -   some ideas (http://forum.shrapnelgames.com/showthread.php?t=44021)

Lt. Ketch October 2nd, 2009 11:40 AM

Re: some ideas
 
Quote:

Originally Posted by Souljah (Post 712870)
Quote:

Originally Posted by DRG (Post 712846)
Quote:

Originally Posted by Souljah (Post 712723)
Oh I see... How do you know so much about military? You're a soldier or something?


Who are you replying to here?

Don

I mean you all (who read this thread).

You get a lot of miltary, both active and retired. I met a marine recruiter back when I played SP1 that we spent ten minutes or so telling his partner about how wonderful the game was. (I wonder if he's still playing.) You also get people like me who is an amature wargamer, historian and military enthusiast. Don't forget that we've also got people from at least four contenants and a couple dozen countires.

This sort of project draws all kinds of people together and you can bet that a good chunk of them are going to have firsthand experience in what they're talking about. You might be hard pressed to find another group of people that have as much background as the group involved in wargaming.

Souljah October 2nd, 2009 04:45 PM

Re: some ideas
 
Quote:

Originally Posted by Double_Deuce (Post 712877)
Quote:

Originally Posted by Souljah (Post 712869)
We just have to make the battlefield. Well as acurrate we can make.

If you mean building the maps, that's the easy part. You have to have the maps before you can place units and even begin playtesting. I'm not sure you have an idea of the scope of the work involved in creating a user campaign in this game, if thats what your overall intent is.


Actually I realy don't know. I'm just theoritical... But why we need the playtests?

Double_Deuce October 3rd, 2009 06:48 AM

Re: some ideas
 
Quote:

Originally Posted by Souljah (Post 713053)
Quote:

Originally Posted by Double_Deuce (Post 712877)
Quote:

Originally Posted by Souljah (Post 712869)
We just have to make the battlefield. Well as acurrate we can make.

If you mean building the maps, that's the easy part. You have to have the maps before you can place units and even begin playtesting. I'm not sure you have an idea of the scope of the work involved in creating a user campaign in this game, if thats what your overall intent is.

Actually I realy don't know. I'm just theoritical... But why we need the playtests?

Any user campaign will need all of the scenario's playtested and then the campaign as a whole will need to playtested. At least that's how I do mine. You are probably looking at a 4-12 month time frame from start to finish depending on how big you want it to be.

Lt. Ketch October 5th, 2009 01:58 PM

Re: some ideas
 
Quote:

Originally Posted by Souljah (Post 713053)
But why we need the playtests?

For the same reason you always do test runs with a new weapon and the same reason that squads will practice taking a bridge over and over before they actually do it. There will always be bugs or problems that you won't find until somebody tries it.


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