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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Atrocities October 15th, 2004 04:56 AM

Re: The Star Trek Mod - Final Update
 
Have any of you seen the HELP files included with the Adamant Mod by Fyron? For the most part that is a cool addition to any mod and I would like to include one with the final Version of the STM.

If any one has any skill at all for making nice looking informational web pages, please let me know. I could really use the help in setting up the HELP pages for the Star Trek Mod.

Art work is welcome too. http://forum.shrapnelgames.com/images/smilies/happy.gif

mottlee October 15th, 2004 11:02 AM

Re: The Star Trek Mod - Final Update
 
I'll give it a go...you need a start from the bottom?

Ed Kolis October 15th, 2004 11:07 AM

Re: The Star Trek Mod - Final Update
 
Speaking of misrepresenting facilities, doesn't a "Spaceport Depot" sound like it would combine the functions of a spaceport and a supply depot, not act as an uber construction yard?

(So how many times is the STmod going to die off, anyway? http://forum.shrapnelgames.com/images/smilies/laugh.gif)

edit: 150% construction for 1500 points??? What if you take that AND the 125% construction trait? http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif

and the Unlucky and Very Unlucky traits seem to provide too many points, given the rarity of events in SE4...

Atrocities October 15th, 2004 11:24 AM

Re: The Star Trek Mod - Final Update
 
Good point Ed. Duh. Will adjust.

I will send you the files soon mottlee. Mainly I am just testing the new features and the current concept for the propulsion systems.

mottlee October 15th, 2004 01:22 PM

Re: The Star Trek Mod - Final Update
 
So to start with all tech?

Atrocities October 15th, 2004 03:01 PM

Re: The Star Trek Mod - Final Update
 
<font color="brown">Beta Testers for Update </font>

Please do the following:

1. Copy your Star Trek Mod folder
2. Rename your Star Trek Mod Folder to: Star Trek Mod 176
3. Download the Data Files for Version 1.7.9
4. Unzip the file and copy to your Space Empires Folder. You should be asked to over write say YES. If not, then you have not followed the directions correctly.
5. Read the BEFORE YOU PLAY text file.

<font color="blue">(READ YOUR PM FOR DOWN LOAD INFORMATION) </font>

INSTRUCTIONS FOR BETA TESTING UPDATE

Please either manually load EMP files or just choose one for youself and allow the Game to generate random players. I need you to play and report any issues with the new BORG MONSTERs, new armor settings, new components settings, new weapons settings, and the tenative new propulsion system.

Suggestions are very helpful from ideas for improving descriptions to what does and does not work.

The new propulsion system is a tad differant from the old one in that there are only five impusle engines and they only give combat movement and supply storage.

The Warp Core I - IV generate additional movements.

The Warp Nacelle generates Standard movement points.

So on most designs you will want to have at least 2 impulse engines, 1 warp core, and 2 warp nacelles.

The AI currently does not use Impusle engines, but beings how the Warp Nacelle generates 2 standard movements this should not be a big issue.

Please play the game on any settings you wish. For the best game follow the Before You Play instructions. Good luck and thank you.

Fyron October 15th, 2004 04:20 PM

Re: The Star Trek Mod - Final Update
 
Quote:

Ed Kolis said:
and the Unlucky and Very Unlucky traits seem to provide too many points, given the rarity of events in SE4...


So add more events and make them more frequent!

Aiken October 15th, 2004 04:54 PM

Re: The Star Trek Mod - Final Update
 
Starting from tommorow I'll have some time to test new STM build. Please send me a link to the patch and contact email there I should send feedback.

PS: PM doesn't seem to work for me (some apache errors). Drop me a letter to: aiken $ fromru * commmmm.

mottlee October 15th, 2004 05:06 PM

Re: The Star Trek Mod - Final Update
 
So far, Borg Monsters, Bases w/ mine sweeper comp on them, ships w/no supply comp on them...in 3 turns, PM DOA!

DS-9 ships w/no warp core= no movement

Atrocities October 15th, 2004 06:10 PM

Re: The Star Trek Mod - Final Update
 
Aiken, the PM system on the forum seems to be having issues.

I will send it as soon as I can, but could you send me your current email? Thanks.

Mottlee, thanks, there are still some AI's that may not have been update. I will check them. The Borg Monsters worked well for me, I am curious as to why they are not working for you. Could you send me your save game file?


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