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-   -   Wish-List for Dominions 4 (http://forum.shrapnelgames.com/showthread.php?t=34245)

Kadelake July 24th, 2010 12:19 PM

Re: Wish-List for Dominions 4
 
I don't think anyone wants dom4 to be a real time strategy game.

But don't be so quick to dismiss real time games. Does anyone remember the great game Warhammer: Dark Omen? :)
It came out two years before the first total war game and it already contained all the tactical aspects of Shogun. In my opinion Dark Omen did the "realistic battles" better and on a more suitable scale for real time. A dominion spin-off made with the Dark Omen engine is a game I would certainly buy :happy:

But Eximius Sus is right. What makes dominions such a great game is the game model. Still, it has many nicely made nations with a great a great feel to them and that certainly helps.

Dectilon July 24th, 2010 04:05 PM

Re: Wish-List for Dominions 4
 
But but... Having hundreds of units and spells, earth-shattering global magic and only a moderate interest in balance... I can't remember that being in any of the warcraft games. I'm talking about the feeling of starting a game and having no idea what you're going to face, even if you're up against the same nations as last game. :)

sector24 July 24th, 2010 08:37 PM

Re: Wish-List for Dominions 4
 
Give up, Dectilon. This thread has changed from "wish list for Dom 3" to "how to give enthusiastic and creative people cancer through incessant negativity". Bravo all. :rolleyes:

Eximius Sus July 24th, 2010 09:13 PM

Re: Wish-List for Dominions 4
 
I don't dismiss real time strategy games. I just generally dislike them and I wouldn't be here if Dom3 was real time.

Yurasis_Dragon April 19th, 2012 12:44 PM

Re: Wish-List for Dominions 4
 
Vey Clear to me

1. iPad app, devastating to work productivity, but very cool

2. End destination feature. When the games and armies become large, it is difficult to track all that you wish. Rather than move, province by province, each turn it would be better to set a destination province and then have a scroll (or automatic unit by unit scroll) that just enables yo to confirm he destination.

3. A few more unit options on the battlefield, "hold until relieved", that sort of thing.

4. As undoubtably pointed out earlier, a bit prettier graphics (I realize that their are limitations to this based on file sizes and processing speeds).

5. A few more nations. Perhaps an integration of the best modded nations.

If others have mentioned these ... sorry for the duplicity.

One really wonders if, that after all these years, they are really interested in that. After all, they must consider a cost benefit analysis. Which expenditure of time yields the greatest $ return. Dominions probably isn't it. If I knew a bit more about the code I'd do it myself, especially, items 1 & 2.

Just 2 cents

Y


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