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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   Screenies! (http://forum.shrapnelgames.com/showthread.php?t=30096)

DominionsFan September 17th, 2006 07:50 AM

Re: Screenies!
 
Quote:

Endoperez said:
Quote:

DominionsFan said:Very interesting. I have a Pythium deja vu. http://forum.shrapnelgames.com/images/smilies/smile.gif

One of Sauromatia's starting sites is Swamps of Pythia... Pythium is later founded to the same area. Serpent mounts and Battle Vestals are probably the last bits of Sauromatian culture left in Pythium. No cannibalism, no man-flaying, no standards made of human skins... http://forum.shrapnelgames.com/images/smilies/frown.gif

Ah I see. http://forum.shrapnelgames.com/images/smilies/cool.gif

PS.

My next wallpaper will be the Pythium theme. Pythium fans.. prepare your desktops! http://forum.shrapnelgames.com/image...es/biggrin.gif

JaydedOne September 17th, 2006 03:47 PM

Re: Screenies!
 
You know what, I'm easy.

Just show me something cool and undead. Or something big and scary. http://forum.shrapnelgames.com/images/smilies/happy.gif

Endoperez September 17th, 2006 04:08 PM

Re: Screenies!
 
Quote:

JaydedOne said:
You know what, I'm easy.

Just show me something cool and undead. Or something big and scary. http://forum.shrapnelgames.com/images/smilies/happy.gif

I'm tired. I'll try to post some Oceania tomorrow, but as for now, you'll just get the first new, updated Doom Horror. Agon is the one you lot have already met.

http://www.shrapnelcommunity.com/thr...46328-temp.jpg

Weapons (all are magical):
Soul Leech: AN AoE life drain, MR negates, 0 damage (+str)
Life Drain: AN life drain, 0 dmg
Consume Soul: Death, MR negates
Astral Claw: AN, 0 dmg, increases Horror Mark
Curse Luck: special AoE something, length 4 so allows for repel. I don't know what it does.

Fear has changed. Agon still has Fear (+15). It's scary.

Nerfix September 17th, 2006 04:11 PM

Re: Screenies!
 
Ohhh boy. But do the different Doom Horrors look different from each other?

Wick September 17th, 2006 04:14 PM

Re: Screenies!
 
Very cool! I'm guessing Sarmatia, just across the Black Sea from Byzantium (but almost a thousand years too early for Constantinople), provided the inspiration for both the name and the amazons. I will be playing them.

I'm noticing that while a Scale Mail Hauberk and Helmet used to be 9+1=10, a Scale Mail Cuirass and Helmet used to be 7+1=8, and Scale Mail Hauberk, Full Helmet, and Round Shield would have been 9+2+3=14 they are now 12, 11, 13 (with Iron Caps, a Half Helmet, and a Shield).

If shields aren't added to protection, what do they do? Just add to defense or is there a block mechanism?

I've read that helmets are needed to protect the head, is that just for affliction checks or is there an actual hit location system?

As long as I'm being greedy, I'd still like to see something representative of the difference between EA & MA Pangaea. I do really appreciate your attitude, I'd also appreciate your work but you claimed it was easy!

Endoperez September 17th, 2006 04:31 PM

Re: Screenies!
 
Quote:

Wick said:
Very cool! I'm guessing Sarmatia, just across the Black Sea from Byzantium (but almost a thousand years too early for Constantinople), provided the inspiration for both the name and the amazons. I will be playing them.

I'm noticing that while a Scale Mail Hauberk and Helmet used to be 9+1=10, a Scale Mail Cuirass and Helmet used to be 7+1=8, and Scale Mail Hauberk, Full Helmet, and Round Shield would have been 9+2+3=14 they are now 12, 11, 13 (with Iron Caps, a Half Helmet, and a Shield).

If shields aren't added to protection, what do they do? Just add to defense or is there a block mechanism?

I've read that helmets are needed to protect the head, is that just for affliction checks or is there an actual hit location system?

Very good! In the whole thread, you're the first to comment that! Here, these are the spesifics of
1) Sauromatian Cataphract's protection
2) defense and
3) Shield descriptions.

http://www.shrapnelcommunity.com/thr...46339-temp.jpg

Shield in short:
Shield has a parry value. If your shield's parry value made the difference between a hit and a miss, your protection is increased by the shield's protection. Even a Buckler on a def ~10 units makes a huge difference. Bandar Warriors armed with maces and bucklers are much better in melee than Bandar Archers with maces and (long? composite?) bows.


Quote:

As long as I'm being greedy, I'd still like to see something representative of the difference between EA & MA Pangaea. I do really appreciate your attitude, I'd also appreciate your work but you claimed it was easy!

I mentioned EA Pan's spesific paths in a different thread, but I quess I could post few more pics as well. The main difference is that EA Panii have E1N4B1, a 100%EB random and a 10%ENB random. That s, they always have either E2 or B2, and sometimes one of their paths is further increased by one.

JaydedOne September 17th, 2006 04:33 PM

Re: Screenies!
 
Holy cow. I'd love to know the mechanics on what determines a head vs. a body hit. And a parry stat besides? I had no idea that they'd added that kind of complexity to the combat system.

Endoperez September 17th, 2006 04:40 PM

Re: Screenies!
 
Quote:

JaydedOne said:Holy cow.

Besides the Great White and Great Black, I haven't seen any. It'd fit the monkey people, though. Also:


Have you heard the story about the crusading bull? It granted the remission of sins.

http://forum.shrapnelgames.com/images/smilies/wink.gif



Quote:

I'd love to know the mechanics on what determines a head vs. a body hit. And a parry stat besides? I had no idea that they'd added that kind of complexity to the combat system.

On Head vs Body: size, perhaps mounted status even further, perhaps weapon length; I don't know, I'm not the manual guy.
For shields, see the edited post above.

Wick September 17th, 2006 05:32 PM

Re: Screenies!
 
So instead of 3 pro and 2 def a shield is now providing just net 3 def -- unless the attacker has a Gate Cleaver, in which case the shield is just in the way? I'm happy with the concept but the practice seems to make shields, the most historically important piece of armor, less important. Unless the parry is the part applied against arrows? So my shield now has a better chance of intercepting that Gift of Heaven? I could definately like this.

Did you hear what the Hoburg Champion said to the dwarf who cast Gifts of Heaven at him? "I'm flattered."

Hey, I bet routing troops don't get to parry. Troops attacked from behind probably still do?

Nerfix September 17th, 2006 05:38 PM

Re: Screenies!
 
Well, I sure do hope the shields parry arrows!


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