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Re: Screenies!
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PS. My next wallpaper will be the Pythium theme. Pythium fans.. prepare your desktops! http://forum.shrapnelgames.com/image...es/biggrin.gif |
Re: Screenies!
You know what, I'm easy.
Just show me something cool and undead. Or something big and scary. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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http://www.shrapnelcommunity.com/thr...46328-temp.jpg Weapons (all are magical): Soul Leech: AN AoE life drain, MR negates, 0 damage (+str) Life Drain: AN life drain, 0 dmg Consume Soul: Death, MR negates Astral Claw: AN, 0 dmg, increases Horror Mark Curse Luck: special AoE something, length 4 so allows for repel. I don't know what it does. Fear has changed. Agon still has Fear (+15). It's scary. |
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Ohhh boy. But do the different Doom Horrors look different from each other?
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Very cool! I'm guessing Sarmatia, just across the Black Sea from Byzantium (but almost a thousand years too early for Constantinople), provided the inspiration for both the name and the amazons. I will be playing them.
I'm noticing that while a Scale Mail Hauberk and Helmet used to be 9+1=10, a Scale Mail Cuirass and Helmet used to be 7+1=8, and Scale Mail Hauberk, Full Helmet, and Round Shield would have been 9+2+3=14 they are now 12, 11, 13 (with Iron Caps, a Half Helmet, and a Shield). If shields aren't added to protection, what do they do? Just add to defense or is there a block mechanism? I've read that helmets are needed to protect the head, is that just for affliction checks or is there an actual hit location system? As long as I'm being greedy, I'd still like to see something representative of the difference between EA & MA Pangaea. I do really appreciate your attitude, I'd also appreciate your work but you claimed it was easy! |
Re: Screenies!
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1) Sauromatian Cataphract's protection 2) defense and 3) Shield descriptions. http://www.shrapnelcommunity.com/thr...46339-temp.jpg Shield in short: Shield has a parry value. If your shield's parry value made the difference between a hit and a miss, your protection is increased by the shield's protection. Even a Buckler on a def ~10 units makes a huge difference. Bandar Warriors armed with maces and bucklers are much better in melee than Bandar Archers with maces and (long? composite?) bows. Quote:
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Re: Screenies!
Holy cow. I'd love to know the mechanics on what determines a head vs. a body hit. And a parry stat besides? I had no idea that they'd added that kind of complexity to the combat system.
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Have you heard the story about the crusading bull? It granted the remission of sins. http://forum.shrapnelgames.com/images/smilies/wink.gif Quote:
For shields, see the edited post above. |
Re: Screenies!
So instead of 3 pro and 2 def a shield is now providing just net 3 def -- unless the attacker has a Gate Cleaver, in which case the shield is just in the way? I'm happy with the concept but the practice seems to make shields, the most historically important piece of armor, less important. Unless the parry is the part applied against arrows? So my shield now has a better chance of intercepting that Gift of Heaven? I could definately like this.
Did you hear what the Hoburg Champion said to the dwarf who cast Gifts of Heaven at him? "I'm flattered." Hey, I bet routing troops don't get to parry. Troops attacked from behind probably still do? |
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Well, I sure do hope the shields parry arrows!
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