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-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

samoht February 24th, 2012 04:54 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
haha its unexpected and strange if you don't know Ermor is at war and are clueless as to what most of MA Ermor's units are.

I'd also like to note the strange, unexpected, yet smaller dip in Ashdod's army graph that literally cost infinitely more gold than all the units Ermor lost. :p

legowarrior February 24th, 2012 04:54 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Just to keep everyone posted, I probably won't be online between saturday morning and sunday night. If I can play my turn, I'll try, but I really don't think so.

February 24th, 2012 05:14 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I might also have some trouble this Saturday, depending on the time the current turn hosts.

3V4JKZ2 February 24th, 2012 07:07 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Alright, I'll make sure there is a steep weekend delay after this turn goes in.

Quote:

I'd also like to note the strange, unexpected, yet smaller dip in Ashdod's army graph that literally cost infinitely more gold than all the units Ermor lost.
Those slingers were pretty cheap, but yeah, since you don't use bought troops much, the 500 gold of my troops was indeed more gold than yours probably.

either way, winning a big battle with so few giant losses was exactly what this game called for at this point :-)

Executor February 24th, 2012 07:10 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by 3V4JKZ2 (Post 796701)
Alright, I'll make sure there is a steep weekend delay after this turn goes in.

I'd charge them if I were you. 500 gold for a days delay. Of course I as your manager would get a 10% cut.

3V4JKZ2 February 24th, 2012 09:36 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
That'd be clever, but probably unsportsmanly.

3V4JKZ2 February 25th, 2012 05:10 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I added 24 hours to the turn timer. Feel free to not use it if you don't need it.

legowarrior February 25th, 2012 07:10 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I just go my turn in, but I'll be out for 48 hours, so either this turn or the next, depending on when everyone turns everything in

legowarrior February 26th, 2012 09:05 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
So, what is happening right now? I didn't any emails about a new turn yet.

Executor February 26th, 2012 09:16 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Request turn resend on Llamaserver.


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