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Re: Fatigue is not very realistic!?
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Anyways, I'm sure there are materials tougher than hydroxylapatite and that fictional muscle tissue could be pound for pound stronger than what we see in real life. Giants would have to compensate by eating a lot more is all. A lot more. |
Re: Fatigue is not very realistic!?
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I'm also reminded of the Manhattan project requesting more Osmium than existed in the solar system. By over an order of magnitude. Keep in mind that there are more constraints on muscle and bone than 'have a requisite strength', and you have to solve for all those constraints simultaneously. |
Re: Fatigue is not very realistic!?
We don't know what the world of Dominions is made of. The sun is literally a floating disk,FFS.
Let's say that boron is the base of giant bones. In our world, there probably wouldn't be enough for several species of giants. But who's to say that the Dominions is the same? The reason we're short of boron here is because it's not formed by stellar nucleosis, unlike the far more common hydrogen and carbon. But in Dominions, we don't know how the world was created. Boron could be plentiful enough for it to be a part of a giant's skeletal system. It's certainly strong enough. |
Re: Fatigue is not very realistic!?
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I'm not criticising the game, if that matters, I was merely observing that in, IMHO, for a game which models much stuff in greater detail, fatigue seemed to me less realistic. The 100 level limit + fixed encumberance fatigue applying across all sizes doesn't have the subtlety of some other areas. But I have also read the replies here and understand the alternatives and the compromise. |
Re: Fatigue is not very realistic!?
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Is boron's or boron nitride's structurally useful form thermodynamically preferred to its other states? (I highly doubt that, in much the same way that graphite is thermodynamically preferred to diamond). Boron is a weak conductor at STP, but at higher temperatures becomes a good conductor. (Bone, otoh, does not really conduct at all). AT the very least this would suggest a vulnerability to lightning. Is there a good chemical process by which boron could be laid down in a prescribed pattern during gestation, or permit growth? (organisms have to be viable at all points of ontogeny). Is boron sufficiently inert to not chemically interact with surrounding tissues? How does the giant's body isolate pure boron in the first place? Its not easy. And the thermodynamics of the process are best described as 'spectacular'. |
Re: Fatigue is not very realistic!?
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Re: Fatigue is not very realistic!?
Its not wrong that the weapon does the same damage if its the same object.
The actual damage in dominions is weapon damage + stenght so giants do more damage due to their strenght. I do not see the point there. The same sword awards the same damage because its the same piece. And why do the bigger units have to get different fatigue? I have issues with other things like a spear doing 3 damage and a sword 5. Why the spear does little if they stick inside people while sword cuts people. |
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