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Re: Blood and Booze - EA - Recruiting
Taking an EA Ulm after some thoughts.
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Re: Blood and Booze - EA - Recruiting
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If nobody argue against this choice i'm fine with it. |
Re: Blood and Booze - EA - Recruiting
If you're going to play a mod nation, can you provide a link to them, so we can take a look at the nation's strengths and weaknesses? Uh, purely for science's sake.
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Re: Blood and Booze - EA - Recruiting
Are we going to use an All Age Mod?
Cause as it stands now both Niefelheim and Jotunheim are in the game. Don't know if All Age Mod works very well with custom mod nations. |
Re: Blood and Booze - EA - Recruiting
It's an EA only game.
Please check your nation and if it isn't a EA one pick something else. |
Re: Blood and Booze - EA - Recruiting
I would like to play with the following mod. EA Nation: Atreus, Rise of the Dragon Emperor
http://forum.shrapnelgames.com/showthread.php?t=39333 Cheers, Dooley |
Re: Blood and Booze - EA - Recruiting
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Re: Blood and Booze - EA - Recruiting
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But if nobody is against this pick i'm fine with it. |
Re: Blood and Booze - EA - Recruiting
I'm not all that interested in playing with mod nations that I'm not familiar enough with to know whether they are balanced or not.
I should perhaps withdraw from the game. |
Re: Blood and Booze - EA - Recruiting
Well after some thoughts i think i won't allow nations mods on such a big game while we don't know how balanced they will be in late game. I'm saying that, because i just realized that the Alugra's mages will have a very low upkeep with this odd mechanics.
And I also have some doubts about the Atreus balancing. I'm sorry for both players who picked a nation mod, and hope they will join us with one of the original nations. I will prolly make another game, smaller, dedicated to nation mods in a few weeks to give it a try. |
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