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-   -   TucoTuco - MA game for new/newish players (upload) (http://forum.shrapnelgames.com/showthread.php?t=39432)

llamabeast June 26th, 2008 07:41 PM

Re: TucoTuco - MA game for new/newish players (sig
 
The map that comes with the mod is just some test map you can use to see all the worthy heroes. You don't actually need it.

llamabeast June 26th, 2008 07:42 PM

Re: TucoTuco - MA game for new/newish players (sig
 
Okay brilliant, we have everyone and you can now upload pretenders. Here's how:


- Make sure you don't have any mods enabled, although only mods affecting pretender design, such as Conceptual Balance, actually matter
- Go to Game Tools -> Create a pretender god in Dominions. Don't set a password, since for PBEM games they're not helpful and occasionally annoying (e.g. if you need a sub)
- Go to the savedgames/newlords folder in the dominions directory, and find your pretender file (e.g. mid_pythium_0.2h)
- E-mail the file to: pretenders[ at ]llamaserver[ dot ]net
- Crucially, you must have the game name 'TucoTuco' in the subject line of your e-mail

A few minutes later you should get a confirmation e-mail, and if you check the website you should find your nation added to the list of nations which have joined the game.

If later you think of an improvement to your pretender, you can send it in again. Provided the game hasn't actually started the server will accept your revised pretender, and send you an e-mail to say so.

Darkstone June 27th, 2008 03:21 AM

Re: TucoTuco - MA game for new/newish players (sig
 
There might be a mistake, at the llamaserver, it says TucoTuco is a Early Age game?

llamabeast June 27th, 2008 04:37 AM

Re: TucoTuco - MA game for new/newish players (sig
 
Well spotted - fixed!

Curiously it still let you send in middle age pretenders. Hmm. I wonder if I've got a bug there.

Darkstone June 28th, 2008 05:28 PM

TucoTuco
 
So, we're still missing Gath, Caelum, and T'ien Ch'i.

I'll send them some PM's to remind them to send their pretenders.

JimMorrison June 28th, 2008 05:44 PM

Re: TucoTuco
 
Indeed. I was up late last night creating my pretender ad nauseum in an attempt to get the titles that she so richly deserves. http://forum.shrapnelgames.com/image...ies/tongue.gif

I passed out at some point, but will get my file in posthaste, on the double, without further ado, and in the nick of time. >.>

ano June 28th, 2008 06:05 PM

Re: TucoTuco
 
There's no Gath in Middle Age. Llama, you should probably correct the first post http://forum.shrapnelgames.com/images/smilies/happy.gif.
Also it'll be fun if Cerlin sends in a Gath pretender

JimMorrison June 28th, 2008 06:30 PM

Re: TucoTuco - MA game for new/newish players (sig
 
Quote:

JimMorrison said:
(That would be be MA Ashdod, I believe. http://forum.shrapnelgames.com/images/smilies/wink.gif)


Crazy admins. <3

Wrana June 29th, 2008 02:11 PM

Re: TucoTuco - MA game for new/newish players (sig
 
Well, probably Gath is easier to pronounce... http://forum.shrapnelgames.com/images/smilies/happy.gif
Also, maybe it's time to start today? http://forum.shrapnelgames.com/images/smilies/wink.gif

llamabeast June 29th, 2008 05:34 PM

Re: TucoTuco - MA game for new/newish players (sig
 
Right, game started! Let me know if you have any problems. Between the e-mail you get and my FAQ though, hopefully everything should be quite straightforward.

The first turn has 48 hours on the clock, in case of any problems. Subsequent turns will have 24 hours.

From my own experience, I would say one of the best ways to make it into an awesome game is to do lots of diplomacy and roleplaying. Send your neighbours messages, make plans and alliances. Post here with battle reports and stories of what your pretender's been up to. Between you, you're making an epic.

Have fun everyone!


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