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-   -   Qm said (http://forum.shrapnelgames.com/showthread.php?t=35346)

Xietor July 9th, 2007 06:00 PM

Re: Qm said
 
Having animal leadership may unfairly penalize Pangaea however.

Maybe requiring Elephant Handlers to handle elephants would work, and give them a leadership of 10. And it is very thematic as well. The average leader likely would have no clue how to handle them in battle. It would require specialized training.

Jazzepi July 9th, 2007 06:11 PM

Re: Qm said
 
Quote:

Lazy_Perfectionist said:
How much supply does 50 elephants take, 300? If the effect of starvation was a bit more dramatic than it is right now, you'd have a counter tactic right there.

I've always found starvation isn't a huge issue for armies on the march. Once you're in the opponent's capital there's always enough supplies, because of the huge population, despite the scales.

Jazzepi

Kristoffer O July 9th, 2007 06:55 PM

Re: Qm said
 
Quote:

Xietor said:
Having animal leadership may unfairly penalize Pangaea however.

Maybe requiring Elephant Handlers to handle elephants would work, and give them a leadership of 10. And it is very thematic as well. The average leader likely would have no clue how to handle them in battle. It would require specialized training.

Actually there is a howdah with crew and another guy who sits on the neck of the elephant with a wedge and a hammer ready to split the elephants skull, should she go berserk. So the elephant is full of handlers. That aside it might be a good idea.

One could make it a commander without command ability, but that would make it quite rare, since most people would prefer a smart mage to a stupid beast http://forum.shrapnelgames.com/images/smilies/happy.gif

Pangaea could easily get animal leadership on most commanders without thematic repercussions http://forum.shrapnelgames.com/images/smilies/happy.gif

Velusion July 9th, 2007 07:09 PM

Re: Qm said
 
Quote:

Kristoffer O said:

Pangaea could easily get animal leadership on most commanders without thematic repercussions http://forum.shrapnelgames.com/images/smilies/happy.gif

I like this idea. There are lots of "handeler" leaders that don't get built very often because you don't really need them (Abysian Serpent Handlers, Pythium Hydra Trainers). If you HAD to have these leaders to handle wild animals it would be thematic and help with the elephant problem.

You might also want to increase the power of some of the other animals thought to help make up for the limitations if you do this (not the elephants though).

Xietor July 9th, 2007 07:49 PM

Re: Qm said
 
Hmmm,

way off topic, but if we had animal leadership, might a certain lion that pangaea could summon at conj 4 have animal leadership rather than being a magic being?

One of the issues pangaea has with its summons(vine ogres, Kithaironic Lions(should get 2 not 1 btw)(mated pair thing), is requiring magic leadership for them.

Having Pangaea's Commanders have master animal leadership(and switching vine ogres/vinemen to animal leadership) would allow them to lead the legions of vinemen, wolves(call of the wild)lions etc.

Kristoffer O July 9th, 2007 07:57 PM

Re: Qm said
 
Sounds reasonable.

sum1lost July 9th, 2007 08:01 PM

Re: Qm said
 
Quote:

Kristoffer O said:
Sounds reasonable.

Wouldn't that possibly result in other nations not being able to use vinemen as effectively?

Kristoffer O July 9th, 2007 08:09 PM

Re: Qm said
 
Vinemen are magical, and that was not to change anyway. Just the Kith Leo.

Xietor July 9th, 2007 08:34 PM

Re: Qm said
 
Vinemen=can only be led by a gardener http://forum.shrapnelgames.com/image...es/biggrin.gif

quantum_mechani July 9th, 2007 08:42 PM

Re: Qm said
 
Animal leadership would be nice to have for a number of reasons... I take it this would be a JK level change, right?


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