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Re: Qm said
Having animal leadership may unfairly penalize Pangaea however.
Maybe requiring Elephant Handlers to handle elephants would work, and give them a leadership of 10. And it is very thematic as well. The average leader likely would have no clue how to handle them in battle. It would require specialized training. |
Re: Qm said
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Jazzepi |
Re: Qm said
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One could make it a commander without command ability, but that would make it quite rare, since most people would prefer a smart mage to a stupid beast http://forum.shrapnelgames.com/images/smilies/happy.gif Pangaea could easily get animal leadership on most commanders without thematic repercussions http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Qm said
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You might also want to increase the power of some of the other animals thought to help make up for the limitations if you do this (not the elephants though). |
Re: Qm said
Hmmm,
way off topic, but if we had animal leadership, might a certain lion that pangaea could summon at conj 4 have animal leadership rather than being a magic being? One of the issues pangaea has with its summons(vine ogres, Kithaironic Lions(should get 2 not 1 btw)(mated pair thing), is requiring magic leadership for them. Having Pangaea's Commanders have master animal leadership(and switching vine ogres/vinemen to animal leadership) would allow them to lead the legions of vinemen, wolves(call of the wild)lions etc. |
Re: Qm said
Sounds reasonable.
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Re: Qm said
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Re: Qm said
Vinemen are magical, and that was not to change anyway. Just the Kith Leo.
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Re: Qm said
Vinemen=can only be led by a gardener http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: Qm said
Animal leadership would be nice to have for a number of reasons... I take it this would be a JK level change, right?
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