![]() |
Re: My Mictlan strategy: okay, but needs work
Isn't the dominion produced by preaching unable to spread to nearby provinces? If thats the case Mictlan might be better - sacrificing/temple checks can spread it to nearby provinces.
Quote:
|
Re: My Mictlan strategy: okay, but needs work
Mictlan has blood priests for 80 gold who are sacred so they cost half-upkeep and so are I think the best blood-to-gold ratio unit to use for blood hunting. Not that gold is necessarily the limiting factor.
|
Re: My Mictlan strategy: okay, but needs work
Quote:
|
Re: My Mictlan strategy: okay, but needs work
Quote:
|
Re: My Mictlan strategy: okay, but needs work
True, my question was more about Mictlan having an intrinsic bonus to blood hunting. AFAIK they don't, but it sounded kinda like they might.
|
Re: My Mictlan strategy: okay, but needs work
Dominionkilling someone is extremely difficult also.
As Graeme says i would give Vanheim or Abysia the best chances if they manage to get enough of a blood income. But normally it is easier to kill an enemy with force instead. |
Re: My Mictlan strategy: okay, but needs work
Quote:
However, Graeme brings up a valid point. Even though Mictlan has the best potential for utilizing blood sacrifices, the fact that two other nations can make blood sacrifices plus have the normal dominion spread makes it seem less appealing. I'll look into those other nations very soon, actually. What I'll be comparing between these nations is a three-part economy: Blood, Priests and Time. This thread has turned interesting. http://forum.shrapnelgames.com/image...ies/stupid.gif =$= |
Re: My Mictlan strategy: okay, but needs work
Quote:
If this can be true for a dozen provinces, I believe it will also hold out for the end game if/when I have many more. At that point, I hope to "turn on the switch", and go for level 3 priests in every province. At that point, I will not use gold for anything ever again, hopefully. Sorry to double post, but I had a few things to reply to. It's just easier for me to focus this way. =$= |
Re: My Mictlan strategy: okay, but needs work
Quote:
|
Re: My Mictlan strategy: okay, but needs work
I have a question regarding the f9 bless and jaguars and what I am doing wrong..
I wanted to check it out so I made a moloch pretender with f9, built a pile of jaguar warriors on the first turn and on the second turn sent them and my whole army at an independent (set at level 9 as thats the game I am practicing for is at) which only had medium infantry. My jaguars got blessed, charged at the enemy, killed a few of em and were then annihilated to a man with no problem by the indy infantry. What am I missing/doing wrong? Is it that I only had 8 or so of them and thus need a few turns of build before I have an effective pile or..? I mean, flaming weapons are cool and all but protection 4 is well, weak! Or perhaps it is that for this game we are not using the CB mod? Yes yes we are dorks for not using it but thats the way its going to be. Any advice would be handy! Rathar Oh and also.. Htf does one make a moloch an independent province killing machine? My experience is that he enters a battle, makes 2 imps, they charge and die and he retreats every time. |
All times are GMT -4. The time now is 10:51 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.