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Re: SEV DEMO IS OUT!
It's certainly a sore spot. But the infrastructure in the interface is more or less there to add it back in - albeit not for the release, but perhaps a significant patch down the road.
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Re: SEV DEMO IS OUT!
There is a big UI problem that stands in my way, its the way the units are NOT stacked in the planets & ships cargo. Even the turn log will tell you that you have produced 30 units with 30 messages. Quite strange that it bothers just me.
Aside that, the battle engine stutters quite a lot, am I alone with the problem? (still a great game) |
Re: SEV DEMO IS OUT!
Bothers everyone, I think. Email your issues to MM and ask Aaron to fix it, if enough people do so he might correct it.
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Re: SEV DEMO IS OUT!
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Re: SEV DEMO IS OUT!
I know this because I have talked to a lot of people about it. We could run a poll if you like. http://forum.shrapnelgames.com/images/smilies/happy.gif
There was nothing wrong with the system in SE4, other than some not balanced costs in the stock game. Once you balanced the costs, the characteristic system worked really well. Much, much better than the crappy trait cost setup in the stock SE5 game, which is more unbalanced than even the stock SE4 setup was. |
Re: SEV DEMO IS OUT!
Adjustable racial characteristics would be nice! More flexibility and choices are preferable to the limited selections available in the present setup.
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Re: SEV DEMO IS OUT!
I agree, the SE4 system was neat with both traits and characteristics. Balance can always be tweaked, but removing the characteristics feature completely just limits the player's options, which isn't a good thing.
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Re: SEV DEMO IS OUT!
se5 current set up is just as, if not more unbalancing than se4 system.
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Re: SEV DEMO IS OUT!
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Re: SEV DEMO IS OUT!
Personally, I think people are mostly bemoaning the lack of the sliders simply because they were used to them. The current system may be just as unbalanced and crappy, but it is at least fundamentally sound. Sliders are a flawed idea from the get-go. +/- one percent to anything doesn't (or at least shouldn't) make much difference. Even +/- five percent is really peanuts. All the sliders did was make it very difficult to properly balance and encourage min-max powergaming. The current system may be just as unbalanced, but we are almost definitely going to see more balanced mods as a result of the new approach.
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