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Re: Djinnibad - Nomads and Genies
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Priest sprites would be excellent!
And here is the almost-ready version of MA. What remains is mages, particularly balance of their cost & Sandstorm spell. The latter would probably require much work as I have little knowledge of spell modding. But it should be included in all 3 eras, so after this LA would be much easier... |
Re: Djinnibad - Nomads and Genies
Well NT I can't do human sprites I'm sure and Endo is busy .. but we'll get there..
I'm not really involved in the MA mod since it's to much based on a real nation instead of existing myths and I'm not in favor that much and all my suggestions of keeping references to real world religions out of it are ignored http://forum.shrapnelgames.com/images/smilies/laugh.gif. I'm very interested in teh sandstorm spell though http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Djinnibad - Nomads and Genies
Me too. http://forum.shrapnelgames.com/images/smilies/cool.gif But probably will be finished in this weekend. For now you can copy Cheetahs summoning & Palace-building spell (probably should be somewhat higher cost, though). They are appropriate in any era & are independent of changes in genies. For now I moved Khaliph & Pekhlevan to multiheroes - this keeps them in game without them affecting balance too much. Possibly Pekhlevan should be recruitable, but I will need to think more on his balance...
And existing myths were made in frame of real world religion.. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Djinnibad - Nomads and Genies
I'd still not call priests directly after sunni or shiite..
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Re: Djinnibad - Nomads and Genies
They surely won't be called thus! http://forum.shrapnelgames.com/image...es/biggrin.gif I mentioned them so here to avoid having to explain their differences. http://forum.shrapnelgames.com/images/smilies/wink.gif
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