.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   SEIV Suggestion: Defense Against Null Space Weapons and Talisman (http://forum.shrapnelgames.com/showthread.php?t=6307)

Gandalph June 12th, 2002 04:53 PM

Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
 
IIRC the allegiance subverter does work on fighters. I had a battle against my own Ekhazan race where I sent only fighters into battle and they were subverted even though the Ekhazan had no carrier for them. After the battle, they were stranded in space and an easy target for my fleet of BB's.

jimbob June 12th, 2002 05:09 PM

Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
 
Gandalph: Were the fighters captured as a stack then? What if the stack was very large (ie >200 fighters), would they still be converted?

This would affect the way people stack their fighters. It also begs the addition of a fighter-sized master computer.

Do drones get converted too?

CW: I agree. If I spend 3000 points, I want my moneys worth http://forum.shrapnelgames.com/images/icons/icon12.gif . I figure it'll only be a breif Uber-advantage because the (human) player will respond to the talisman-converter combination with swarms of small ships.

[ June 12, 2002, 16:13: Message edited by: jimbob ]

Wardad June 12th, 2002 06:14 PM

Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
 
The tailsman is extremely effective for WP with their long range mounts.

Baron Munchausen June 12th, 2002 06:35 PM

Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
 
Quote:

Originally posted by Gandalph:
IIRC the allegiance subverter does work on fighters. I had a battle against my own Ekhazan race where I sent only fighters into battle and they were subverted even though the Ekhazan had no carrier for them. After the battle, they were stranded in space and an easy target for my fleet of BB's.
<font size="2" face="Verdana, Helvetica, sans-serif">Ah, it does work. Now when will someone mod a point-defense allegience converter? http://forum.shrapnelgames.com/images/icons/shock.gif Mwahahahaha! I an see a Psychic player sending out empty carriers with lots of PDC ACs against a fighter using opponent... http://forum.shrapnelgames.com/images/icons/icon10.gif

Q June 12th, 2002 06:41 PM

Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
 
Quote:

Originally posted by Gandalph:
IIRC the allegiance subverter does work on fighters. I had a battle against my own Ekhazan race where I sent only fighters into battle and they were subverted even though the Ekhazan had no carrier for them. After the battle, they were stranded in space and an easy target for my fleet of BB's.
<font size="2" face="Verdana, Helvetica, sans-serif">No, it doesn't.
The allegiance subverter can only target ships in the unmodded game. And I believe that even if you modify the target possibility the subverters (or the crew conVersion ability) would not work on units.
What I think happened in your game is that one of your carriers with still fighters loaded was converted, then the fighters were launched (they belonged now as the ship to the Ekhazan) and later the carrier was destroyed by your remaining forces.

Baron Munchausen June 12th, 2002 06:44 PM

Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
 
Ah, dang, dang, dang! It would be so cool if it worked on units! http://forum.shrapnelgames.com/images/icons/icon8.gif

Q June 12th, 2002 07:07 PM

Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
 
Just made a small test with modded target ability of the allegiance subverter:
If you give it the possibility to target the following units can be converted: fighters, drones, satellites.
Therefore Baron if you like this you may change it.
However in the original setting (and I prefer it that way) as I said the allegiance converter can only target ships (which includes bases too!).

Lisif Deoral June 12th, 2002 07:20 PM

Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
 
Quote:

Originally posted by tesco samoa:
How is the combo religion and psychic abuse ?
<font size="2" face="Verdana, Helvetica, sans-serif">Well, like almost everything in SEIV it can be beaten, but it's rather... difficult. http://forum.shrapnelgames.com/images/icons/icon9.gif
Place a bunch of satellites with comp. viruses, allegiance subverters, plus one "coordinator" sat with the talisman and sensors III, sitting at a warp point... I'd rather build a warp point opener than try to pass through that warp point!

CW June 12th, 2002 07:47 PM

Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
 
Quote:

Originally posted by Lisif Deoral:
Well, like almost everything in SEIV it can be beaten, but it's rather... difficult. http://forum.shrapnelgames.com/images/icons/icon9.gif
Place a bunch of satellites with comp. viruses, allegiance subverters, plus one "coordinator" sat with the talisman and sensors III, sitting at a warp point... I'd rather build a warp point opener than try to pass through that warp point!
<font size="2" face="Verdana, Helvetica, sans-serif">Don't know if the fault with computer virus is intentional or not, but if you try to do that all of your virus packages will fire at the first ship that your sats shoot at. If the fleet that comes through the WP is fully master computer equiped you can only take over ONE ship every THREE turns! http://forum.shrapnelgames.com/images/icons/shock.gif Not exactly an effective WP defense!!

[EDIT] spellings.

[ June 12, 2002, 18:54: Message edited by: CW ]

Lupusman June 12th, 2002 10:01 PM

Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
 
I've used that sat tactic to great results. Great for securing a strong defensive position, if ever your attack fleet gets killed off.

CW- Just look at the other Posts about multi tracking with sats. It should help.


All times are GMT -4. The time now is 04:30 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.