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Re: War Cabinet 0.8.3 is available!
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This is not a mechanism that I invented. :) It's the "What's This?" help feature, for which the Qt framework has standard support. It seems this feature has gone out of fashion, which is why you don't see it very often anymore. Except in War Cabinet, but that's simply because it is old: the first implementation of the preferences dialog box dates from... 2005. Yes, 15 years of War Cabinet already! :) For more info about the "What's this?", see here. Erik |
Re: War Cabinet 0.8.3 is available!
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Reworked the "Incomplete preferences" Error dialog box:
Improved the look&feel of the Preferences dialog box:
Improved the "New dossier" action behavior:
Because I did not want to force users in an endless loop between the Preferences dialog box and the "Incomplete Preferences" Warning box, I gave them a way out. But that means that it becomes possible to try to create a New (empty) dossier, even if no game configurations are filled in at all. Without any game configurations, War Cabinet can not know for which OOB the dossier should be made and from which savedir it should present savegames to add to the dossier. This is why this action must be blocked in that case, while still giving the user the opportunity to fix the issue by fixing the Preferences. I wanted to add some screenshots of the new dialog boxes, but that doesn't seem to work at the moment. I'll try again later... Erik |
Re: War Cabinet 0.8.3 is available!
5 Attachment(s)
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Here are the Screenshots :) (these screenshots are based on the same kind of situation Larry2017 was in earlier, trying to use the "PBEM Games" folder to configure the game path) The new "Incomplete Preferences" Warning: Attachment 16292 The new feedback for incomplete/incorrect fields: Attachment 16293 'Hover' notes for the game path: Attachment 16294 'Hover' notes for the game type: Attachment 16295 The new Warning when trying to create a new dossier while the Preferences are still incomplete: Attachment 16296 Erik |
Re: War Cabinet 0.8.3 is available!
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I've had the same issue than Larry (because I'm another Larry ??). Anyway, with your explanation, warcab is working! Good job Erik. Well done and thanks a lot for your work. |
Re: War Cabinet 0.8.3 is available!
1 Attachment(s)
Hi Erik.
Have you a "Warcab Handbook for Dumbs"? Actually I've installed Warcab, ok. I've created a new dossier, ok. Then I go in the tab "Game" and click on "Add Standalone Battle From Savegame". I found my saved scenario and write the name, then click on the name in the list, then "ok" and ... a few seconds later, Warcab shutdown and disappear. What's the issue? How can I had my scenarion in my dossier? Thanks to help me. Sub-item: is Warcab works with SpmBt, or will it? |
Re: War Cabinet 0.8.3 is available!
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Warcab shutting down and disappearing after adding a standalone battle, is probably a crash. If you send me that savegame, as well as the OOB data files from your winSPWW2 folder (unless these are the same as the v11.0-DL version), I can try to investigate what went wrong. You can send the files to [email protected]. Erik PS: winSPMBT support is under construction. |
Re: War Cabinet 0.8.3 is available!
Hi Erik.
Great. I'll send you that. Great news for SPMBT. so long. |
Re: War Cabinet 0.8.3 is available!
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Wanted to let you know I received the files, thanks. :up: I don't have any CD versions of winSPWW2, just the free download (V11). It's unlikely, but possible, that the issue could be related to the content of the OOB data files. If that's the case, I'll ask you for your OOB data files as well. Will let you know as soon as I know more about this issue. Erik |
Re: War Cabinet 0.8.3 is available!
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Just noticed there is a patch available to V13, I will download and use that instead. Erik |
Re: War Cabinet 0.8.3 is available!
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I have been able to take a first look at this. Warcab is indeed closing because it crashed, and it crashed because warcab got confused while detecting the units and formations in the savegame. This is what it finds: For player #0 (player) Code:
FLIST: { { s.nidx=150 }, cnt=2 } Code:
FLIST: { { s.nidx=77 }, cnt=3 } Erik |
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