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March 21st, 2015 11:14 PM |
Re: First Clash 1985 (conversion from SP2)
Quote:
Originally Posted by shahadi
(Post 828953)
Quote:
Originally Posted by MarkSheppard
(Post 828889)
Right now; I have the Soviet player expending almost all their artillery on Turn 0 to build a massive smoke screen. Should I change it to about 60% smoke and 40% HE to recreate the effect of the Red God of War in an attack on known enemy positions; or keep as is?
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You may try to save the scenario after the massive Soviet artillery fires. Take the saved SpSv files and rename as scenario spscn files. Now, in the Editor, proceed with the scenario allowing for only a few arty smoke fires, say a platoon of FG popping off.
If this scheme does not work for you, let me know and I'll assist.
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This does work you can save the map with the smoke on already on it.
Useful for simulating things like mist for a early morning river crossing.
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