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-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

3V4JKZ2 February 6th, 2012 07:12 PM

Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [5/8 recruitin
 
Parone: Korwin is right that Ulm is quite weak. You might want to consider a "Giant" nation. I'm hoping this game will get going in 1-3 days; can you get on presently?

Ossa: I gave you man based on Executor's list, though if you'd like something else.

kennoseishin February 6th, 2012 08:23 PM

Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [5/8 recruitin
 
Sounds interesting. It's been quite a while since I've played, but I think I'll give T'ien Ch'i another shot.

parone February 6th, 2012 08:36 PM

Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [5/8 recruitin
 
done think ill have the game by then. have to catch u next time

3V4JKZ2 February 6th, 2012 09:21 PM

Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [5/8 recruitin
 
No worries man, and good luck; hope you enjoy it.

@kennoseishin: Got it

kennoseishin February 6th, 2012 09:47 PM

Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin
 
Oh yeah, and this'll be just my third multiplayer, though I don't think that changes anything.

samoht February 6th, 2012 10:30 PM

Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin
 
I've never played multiplayer before. Could I be Ermor?

Blubbernaught February 6th, 2012 11:40 PM

Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin
 
I'm a multiplayer virgin myself, but have been wanting to start. Abyssia looks good.

Pavonis February 7th, 2012 12:11 AM

Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin
 
Ulm has trouble with magic + gems since they can only search 2 Earth- 1 Fire. Maybe taking a pretender mage with all paths would help?

But yeah, I call Arco. It might not be the best choice for a beginner but I have some ideas on what to do.

3V4JKZ2 February 7th, 2012 02:58 AM

Re: The Ascension Wars: MA, 8-16 players, new player friendly, no mods [6/8 recruitin
 
Alright, so we're at 8; want to give it 1 more day, see who trickles in, and then get pretender submissions and map suggestions going?

February 7th, 2012 12:15 PM

Re: The Ascension Wars: MA, 8+ players, new player friendly, [8, open 24 hours for mo
 
Greetings,
I am a veteran from the times of Dominions PPP, but have barely played Dom3, and in fact been away since roughly 2007, so what knowledge I had is mostly outdated or forgotten, tho I might still be able to pull a couple tricks.

Feeling the itch to get back into the game, and a vainilla one would great for this. I have trouble enough handling the new nations to add also mods on top.

Are sea nations ok? If yes, playing R'lyeh again after so long would be nice.

If otherwise, not sure. Maybe Vanheim?


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