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Re: Hex Editor on SE IV?
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Re: Hex Editor on SE IV?
Since it may be a difficult task, anybody think of ways to spark interest in the folks who have a background?
GB |
Re: Hex Editor on SE IV?
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Everyone whom I know of who did hex-edit the .exe was kicked off the old PBW site for cheating. I suspect the 255 limit is due to that value being stored as a "short integer". If I'm right, changing that would require decompiling the .exe , not just hex-editing it. |
Re: Hex Editor on SE IV?
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I just really want to see some bugs squashed and some abilities that were requested but never delivered added in. (I'm big into modding). It would be great to bring some of the modability of SEV to SEIV. Plus as a writer and editor, that spelling mistake in the Vehicle types field (Vechicle) drives me nuts. I still believe an AI helper program that would run alongside SEIV is possible, though I'm not a programmer, so I don't know how difficult it would be. |
Re: Hex Editor on SE IV?
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Re: Hex Editor on SE IV?
I would love to see the restriction of one space yard per planet removed. I'm building a mod right now in which I'd prefer to have a planet's construction rate determined by its level of industrial development. So instead of one big Space Yard facility, I would have multiple "Factory" facilities that only give a small construction rate.
Early in the beta you could build multiple space yards on a planet and it would add to that planet's build queue (rather than give multiple queues as in SEIII). Obviously that's unbalancing since space yards are rather powerful, but if balanced right, I think having many small space yard facilities could work well. The capacity in the .exe is there, we just need to find a way to remove the restriction. |
Re: Hex Editor on SE IV?
It would be nice to have 1 facility per empire as well as other modifiers...More than 255 systems and 20 players would be a blast. Oh well.
GB |
Re: Hex Editor on SE IV?
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Re: Hex Editor on SE IV?
Yeah, but that involves the SY upgrade trick, which the AI can't do. It also makes it more complicated for players who are unfamiliar with it.
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