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-   -   Suggestion for Modding Forum/Knowledge Base (http://forum.shrapnelgames.com/showthread.php?t=31225)

President_Elect_Shang November 1st, 2006 05:22 PM

Re: Suggestion for Modding Forum/Knowledge Base
 
No conformation email; I had to have of put in the wrong email which happens to me with all those dots Time Warner wants. I sent you a private email with the correct email address, can you compare it with the one I put into the database? Also when I signed up I entered President-Elect_Shang (with the underscore). Is there a way to kill the underscore or am I just stuck?

Tampa_Gamer November 1st, 2006 09:47 PM

Re: Suggestion for Modding Forum/Knowledge Base
 
Just a quick clarification in case I was not clear in the original post. I think the existing mod/scenario forum is good (and should still remain) as to what I perceive it to be - that is a place to post completed mods (preferably one for each mod) so that the latest versions can be quickly located and downloaded (rather than scanning the general section).

The new proposed subforum is more akin to a working knowledge base dedicated to resolving modding issues.

dogscoff November 2nd, 2006 06:34 AM

Re: Suggestion for Modding Forum/Knowledge Base
 
Surely the wiki would be a good place to staore all this information as well..?

Mindi November 2nd, 2006 09:10 PM

Re: Suggestion for Modding Forum/Knowledge Base
 
Quote:

Tampa_Gamer said:

The new proposed subforum is more akin to a working knowledge base dedicated to resolving modding issues.

With that said, would there be enough material to constitute a subforum? I'm not opposed to this subforum as long as everyone thinks it will actually be used and not just add more clutter to the forum.

Combat Wombat November 2nd, 2006 09:11 PM

Re: Suggestion for Modding Forum/Knowledge Base
 
I think sticking with the status quo is the right way to go right now. I see no reason to make changes.

President_Elect_Shang November 2nd, 2006 10:28 PM

Re: Suggestion for Modding Forum/Knowledge Base
 
I disagree CW, I think there is enough to constitute [being/becoming] a valuable addition to the Shrapnel family. http://forum.shrapnelgames.com/images/smilies/smile.gif

Tampa_Gamer November 2nd, 2006 10:53 PM

Re: Suggestion for Modding Forum/Knowledge Base
 
Mindi - in the past two days alone (2 pages) I count close to 20 threads that would probably belong in that forum. I think there is too much material frankly, but this is the best I can think of. The idea is for core concepts to be transferred to the wiki once it becomes widely accepted/tested.

Much of modding is a stab in the dark through trial and error (since even the beta testers don't know how many of the files actually function). Unfortunately, much of what we do is lost to obscurity because threads slink off the page or become too unwieldy to search/read properly (like the SEV modding one which is currently 24+ pages!). By setting up dedicated threads for each file - at least modders would have a starting point to see if someone else has posed/tested a particular function already.

Devnullicus November 2nd, 2006 11:06 PM

Re: Suggestion for Modding Forum/Knowledge Base
 
I agree with with TG - I think a new subforum would be helpful, with a sticky thread for each major data file.

President_Elect_Shang November 2nd, 2006 11:09 PM

Re: Suggestion for Modding Forum/Knowledge Base
 
Quote:

Devnullicus said:
I agree with with TG - I think a new subforum would be helpful, with a sticky thread for each major data file.

Or as Fyron suggested, which I think is much better; one sticky with a single post that contains a shortcut to each of the major data file threads.

Devnullicus November 2nd, 2006 11:50 PM

Re: Suggestion for Modding Forum/Knowledge Base
 
meh, just an extra click and loading another forum post before getting to where you want to go.

Personally, I prefer one thread per file, but either way is fine with me.


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