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-   -   VehicleUnitTypes.txt Knowledge Base (http://forum.shrapnelgames.com/showthread.php?t=31204)

Kana October 22nd, 2006 09:16 PM

Re: Modding Q/A - File: VehicleUnitTypes.txt
 
Quote:

Suicide Junkie said:
You could make the hull 1kt bigger, and set the "X decrease per kt" to be negative a big number.

Basically a hull upgrade...for turn rate.

Suicide Junkie October 22nd, 2006 10:21 PM

Re: Modding Q/A - File: VehicleUnitTypes.txt
 
Indeed.
It also applies to accelerations.


In regards to unit type names with spaces:

There are issues.
I made a "Ground Base" unit type, but components limited to "Ground Base" were also appearing on regular "Base" hulls.

Further testing shows that even "GroundBase" shows up on "Base" hulls. Looks like a substring match.

Tampa_Gamer October 22nd, 2006 10:42 PM

Re: Modding Q/A - File: VehicleUnitTypes.txt
 
Quote:

Suicide Junkie said:
Further testing shows that even "GroundBase" shows up on "Base" hulls. Looks like a substring match.

Yup, that would be consistent with how it treated my "Garrison Troop" - made it available to any other unit with "Troop" in its name.

Elsemeravin October 23rd, 2006 02:22 AM

Re: Modding Q/A - File: VehicleUnitTypes.txt
 
Quote:

Suicide Junkie said:
You could make the hull 1kt bigger, and set the "X decrease per kt" to be negative a big number.

I hoped to make a 2-D developpement flow with one axis for size and one for turn rate (2 tech influencing the hull).

So seems I have to leave this idea behind for now.

Tampa_Gamer November 6th, 2006 11:02 PM

Re: Modding Q/A - File: VehicleUnitTypes.txt
 
Note - issue #5 below relating to names not working in this file is fixed as of v1.13.

President_Elect_Shang November 7th, 2006 02:08 AM

Re: Modding Q/A - File: VehicleUnitTypes.txt
 
Issue number 5? Are you talking about the Weapon Platform bug?

Tampa_Gamer November 12th, 2006 03:42 PM

Re: Modding Q/A - File: VehicleUnitTypes.txt
 
No, I don't think so. I was referencing my issue #5 below in the first post regarding naming convention problems if you use something that had one of the original default names in it.


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