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Re: creating a new, fictional oob
Some thoughts about posleeen.
Grunts - Extermely high morale, very low experience, weapons with extremely low accuracy but uber RoF. Squad leaders - Extremely High Accuracy, Very High Morale and exp. Tenars (or what their vehicles were called)should be armed with SAMs with very high range and accuracy, and equivalent of US 120 mm cannon (simulting plasma weapons)for ground work. They should have armor of 1 (50.cal snipers were able to destroy them) have superior stabilisation and fcs ratings. For tenars and posleen flying tanks, you are using helicopters class, right? Anyway, are you thinking about modelling earth's Mobile Infantry too? I think that each MI trooper should be modelled as independent unit, like light tank or something http://forum.shrapnelgames.com/images/smilies/happy.gif. Platoon of MI wold be company type unit in game terms. And last thing - i don't think posleen normal shotgun would be similar to humans. I'd say it would have much more power. |
Re: creating a new, fictional oob
I don't know anything about the setting you want to model in this OOB, but the "swarm" organization you describe made me think of something that was discussed to figure radar-centralized SAM batteries.
If you want a pack of units centralized around an all-powerful leader, create a large platoon-level formation with eleven "squads" led by one specific unit as you described. The squads should have maximum manpower, a negative morale modifier and no radio. In this case, they will have to stick around the leading unit to gain command access, and there are great chances that they will rout once the leader is destroyed. Also, don't forget to put the leading unit in a different unit class, so an IA pick will not mix both types. About anti-air weapons: are these vehicle-based or not? If yes, you could use a class 4 weapon (AA gun/MG) with a weapon size of 4 or more. These will be the most efficient against both air and ground targets, but IIRC the weapon size will drain more ROF and leave less firing chances per turn. Add a deliriously high accuracy rating and a large positive unit experience modifier, and you should have a deadly enough weapon. Also, fiddle with the warhead size and HE kill ratings to adjust the damage and animation to your liking. Lastly, if you want this weapon to be efficient against armour, my take would be to give it a large HE penetration, thus sparing superfluous AP shots. This method tends to work too well for real-life weapons (makes them too efficient against armour), but since we're talking plasma guns... And if it's an AA-oriented weapon, the large ROF burst fires could even account for the occasional collateral plastering you would get against multiple armored units stacked in the same hex! http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: creating a new, fictional oob
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i'll test both variants and will take the one, that works better http://forum.shrapnelgames.com/images/smilies/wink.gif Quote:
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Re: creating a new, fictional oob
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That would be what forces your weapon to lose efficiency with greater range. The only drawback is that you can't use it against soft targets, including aircrafts. |
Re: creating a new, fictional oob
Wonder what became of Zocktan; he seemed to have a better grasp of what he was doing than I.
I'm trying to create Posleen o'olts as well. I don't think superheavy weapons like the SheVas or Lampreys can really be modeled in game and even mobile infantry are iffy, but that's okay with me as I have other intentions for what I'm doing. Still tweaking them, trying to make them slightly less invincible. By my estimate, there was about a trillion Posleen sent to Earth in the novels, not including those born here but including those who died in orbit. They outnumbered us 166 to 1, and that's very hard to portray in the game; indeed, I would need to have an entire o'olt cost about 2.5 points to do it. Right now a single "section" of Posleen normals consists of 50 creatures and costs 2 points, as does a single godking/tenar. So they tend to outnumber a mid-level 2004 rifle company (437 points) by about 66 to 1. A single marksman costs 6 points. He's outnumbered 101 to 1. Point I'm trying to make is, they're already underrepresented and they're still almost unbeatable. I'm using hovercraft to represent Godking tenars, and horse cavalry to represent Posleen. I'm also using ammo crates carried as passengers for their volatile power sources. Godkings can't dismount yet and I'm not sure I'll let them. I'll post specifics on weapons tomorrow. |
Re: creating a new, fictional oob
I think your proportions are a little off. Remember that points are supposed to represent the combat effectiveness of a unit, and the whole point of the books is that earth units were _always_ outmatched. In fact, the only things that would usually stop the Posleen (other than MI or other galtech) was trapping them in a firesack and pounding them with ridiculous amounts of artillery (well, that, nukes, and booby traps). The Posleen should always be met in either a defense against them or maybe a meeting engagement (and if it's a meeting engagement, earth forces would usually get eaten alive).
So essentially, without galtech, fortified positions, and/or nukes, the Posleen, by the book, are pretty much unbeatable, and were designed that way. Thus, I don't think using the book force numbers are a good idea to figure out the point value of the units. If you want to represent how outnumbered earth forces are, I think scenarios would be the way to go, and ignore the point costs. |
Re: creating a new, fictional oob
Swarms and swarms of "cheap" infantry with a few REALLY good weapons (on the Tenars) vs a dug-in (or VERY soon to be dead) defensive position hoping their ammo holds out and every mortar/artillery piece in range isn't otherwise occupied.
Might be interesting for a scenario or two but I'm not sure it would hold anyone's interest for long. Well, the AI's usual Banzai tactics are appropriate for Posleen. |
Re: creating a new, fictional oob
Try the Glosters at the Imjin River scenario a couple of times - should do for the flavour of the books without any need for any fiddling about.
I can't see any 'fun' element in the adaptation - no tactics, merely a sheer horrendous unrelenting knock-down grind. WW1 style trench warfare defence really. There is a reason there are not many WW1 trench warfare games (computer or tabletop) about. This would be WW1 on steroids. The books seem to rely on WMD to have any real effect on the aliens - and WMD are not modelled. Andy |
Re: creating a new, fictional oob
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I would have won had my artillery not run out of ammunition. I almost never buy ammo containers when playing against the AI, but I now see that I'm going to have to change that. This endeavor is also teaching me the value of landmines and demolitions (seldom used them in the past, will do so more often at least against aliens). I'm going to be tinkering more with both the Posleen and my own tactics, but I don't think it would be too hard to raise my victory rate up to about 15% or so (from its current level of about 1.5%). Quote:
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I tend to prefer the infantry side of ground warfare, and I have a very strange sense of fun. It's usually me who's throwing hordes of infantry at a technologically-superior foe, rather than the AI. Sometimes I even take the role of alien scum and let the AI play the puny earthlings. When I get the kinks worked out, I might give that role to some of my more sporting/masochistic family members (spending a large portion of one's developmental years in the presence of Firestorm= potentially unhealthy?). |
Re: creating a new, fictional oob
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There was a comment about another scenario that might be up your alley as well, I think it was a defense against the North Vietnamese where all the snipers had to just keep firing and couldn't move, simply because of the incoming hordes. Edit - Sorry, it was the USMC vs NKorea, in fact, almost the very first scenario: 001, Obong-Ni Ridge. |
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