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-   -   Unknown magic sites in starting provinces? (http://forum.shrapnelgames.com/showthread.php?t=18345)

Norfleet March 18th, 2004 10:36 PM

Re: Unknown magic sites in starting provinces?
 
Quote:

Originally posted by GavinWheeler:
To say that there 'were' some 'nonexistent unknown sites' is the sort of 'logic' that should have NTYoda whip any putative NTJedi back to NTPreSchool. http://forum.shrapnelgames.com/images/icons/tongue.gif
<font size="2" face="sans-serif, arial, verdana">I think we may have to try upgrading to XPJedi.

Arryn March 18th, 2004 11:07 PM

Re: Unknown magic sites in starting provinces?
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by GavinWheeler:
To say that there 'were' some 'nonexistent unknown sites' is the sort of 'logic' that should have NTYoda whip any putative NTJedi back to NTPreSchool. http://forum.shrapnelgames.com/images/icons/tongue.gif

<font size="2" face="sans-serif, arial, verdana">I think we may have to try upgrading to XPJedi. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Wouldn't it be better to give it up as a lost cause and go look for a linuxJedi as a replacement? I've never been fond of bloatware in any form ...

NTJedi March 18th, 2004 11:16 PM

Re: Unknown magic sites in starting provinces?
 
These are magic sites which are revealed later in the game because of an event. Until the event occurs the magic sites are unknown.


It's good to see so many people think about me. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ March 18, 2004, 21:17: Message edited by: NTJedi ]

Norfleet March 18th, 2004 11:19 PM

Re: Unknown magic sites in starting provinces?
 
Quote:

Originally posted by NTJedi:
These are magic sites which are revealed later in the game because of an event.
<font size="2" face="sans-serif, arial, verdana">The magic sites aren't revealed, they're created. The site doesn't EXIST until the event occurs, and you cannot search for them and find them, even with Acashic Record. They simply do not exist.

NTJedi March 18th, 2004 11:21 PM

Re: Unknown magic sites in starting provinces?
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by NTJedi:
These are magic sites which are revealed later in the game because of an event.

<font size="2" face="sans-serif, arial, verdana">The magic sites aren't revealed, they're created. The site doesn't EXIST until the event occurs, and you cannot search for them and find them, even with Acashic Record. They simply do not exist. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">ASK yourself the question:
DO YOU KNOW ABOUT THESE MAGIC SITES ?

Answer: NO because the don't exist yet

FACTS: THUS AN UNKNOWN MAGIC SITE... as per title of the topic.

Norfleet March 18th, 2004 11:25 PM

Re: Unknown magic sites in starting provinces?
 
Quote:

Originally posted by NTJedi:
ASK yourself the question:
DO YOU KNOW ABOUT THESE MAGIC SITES ?

Answer: NO because the don't exist yet

<font size="2" face="sans-serif, arial, verdana">Wrong: The answer is actually "Segmentation fault (core dumped)", because you're attempting to operate on a null pointer. The sites do not exist, period: Therefore, they cannot be known or unknown, and attempting to classify them as such will cause a crash.

[ March 18, 2004, 21:26: Message edited by: Norfleet ]

NTJedi March 18th, 2004 11:32 PM

Re: Unknown magic sites in starting provinces?
 
Quote:

Originally posted by Norfleet:
Therefore, they cannot be known or unknown, and attempting to classify them as such will cause a crash.
<font size="2" face="sans-serif, arial, verdana">DO YOU KNOW ABOUT THESE MAGIC SITES ? (asking you not the game)

yes or no... and unless you created some map which has a controlled event occur the answer is NO.

UNKNOWN MAGIC SITE

[ March 18, 2004, 21:33: Message edited by: NTJedi ]

fahdiz March 18th, 2004 11:39 PM

Re: Unknown magic sites in starting provinces?
 
NTJedi...think about it for a second. Something which does not exist cannot be known nor unknown. A thing which "is not" cannot be unknown, because "unknown" presumes that it exists but hasn't been discovered.

Your argument is ontologically flawed.

Please turn off the caps lock, too - nobody here is yelling at you, and nobody wants to be yelled at.

[ March 18, 2004, 21:43: Message edited by: fahdiz ]

Peter Ebbesen March 18th, 2004 11:45 PM

Re: Unknown magic sites in starting provinces?
 
Quote:

Originally posted by NTJedi:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Norfleet:
Therefore, they cannot be known or unknown, and attempting to classify them as such will cause a crash.

<font size="2" face="sans-serif, arial, verdana">DO YOU KNOW ABOUT THESE MAGIC SITES ? (asking you not the game)

yes or no... and unless you created some map which has a controlled event occur the answer is NO.

UNKNOWN MAGIC SITE
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Climbing further out on the limb with each answer, are you NTJedi? You cannot ascribe the property of being known or unknown to a nonexistent object.

(Unless you have invented your own particular branch of logic, where ontological reasoning does not hold, that is)

NTJedi March 19th, 2004 12:30 AM

Re: Unknown magic sites in starting provinces?
 
Quote:

Originally posted by fahdiz:
NTJedi...think about it for a second. Something which does not exist cannot be known nor unknown. A thing which "is not" cannot be unknown, because "unknown" presumes that it exists but hasn't been discovered.

<font size="2" face="sans-serif, arial, verdana">Unknown does not presume it exists... that is wrong.

example:
there are likely unknown substances or metals which will be eventually be created... and because they don't exist now makes them unknown.

[ March 18, 2004, 22:34: Message edited by: NTJedi ]


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