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Re: Space Empires IV: Modding and other Help Tools/Information
Updated Version of Generic AI Excel Spreadsheet - fixed a couple of miss-spelling bugs.
inproved the Construct_Vehicle section, added sheet for AI_Speech file (remember those Mad Libs from the 80,s) 1042806417.zip [ January 17, 2003, 12:28: Message edited by: Atraikius ] |
Re: Space Empires IV: Modding and other Help Tools/Information
Another Version
This time it now removes the "Flicker Effect" which was driving me amongst others mad. 1036443856.zip |
Re: Space Empires IV: Modding and other Help Tools/Information *DELETED*
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Re: Space Empires IV: Modding and other Help Tools/Information *DELETED*
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Re: Space Empires IV: Modding and other Help Tools/Information *DELETED*
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Re: Space Empires IV: Modding and other Help Tools/Information
This is the first Version of a excel spreadsheet that will provide help for bonues structures in a planet and Remote mining suitability indicator. Use are your leisure!
1053087403.zip |
Re: Space Empires IV: Modding and other Help Tools/Information
RenumberData.exe (zipped)--This utility (created by ???) will renumber series of data, such as those found in the AI_Construction_Vehicles.txt files. This saves much needless editing and is a big time saver.
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Re: Space Empires IV: Modding and other Help Tools/Information
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Re: Space Empires IV: Modding and other Help Tools/Information
POV-RAY PLANET GENERATOR
Created by Ed Kolis [email protected] http://galileo.spaceports.com/~ekolis This program generates scene description files for the POV-Ray raytracer that describe planets that can be used in computer games or spacey style art. NOTES: To render the images, POV-Ray (freely available at www.povray.org) is required. POV-Ray will complain if it is open when the Render button is clicked; please close POV-Ray before attempting to render anything. I did intend for the program to be able to run POV-Ray to render the image, but unfortunately I couldn't get it to close POV-Ray when it was done (and only after it was done), which was causing trouble the next time I tried to render an image! So I had to remove anything related to the actual rendering and left that up to the user. (Sorry!) Also, if you're looking at the source, you might notice none of the classes I created are used at all... well I was GOING to use them, then it got more convenient to just use the values in the controls! For true atmosphere transparency, not only must opacity be set to 0 but color must be set to white; otherwise, the light seems to get "filtered" by the color of the supposedly transparent atmosphere. 1054837511.zip |
Re: Space Empires IV: Modding and other Help Tools/Information
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