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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Cheese Mod?
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
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How about something like Adamant Mod's "Stoic" happiness type - there is little effect from either positive or negative events, sort of like a partial Emotionless? |
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
hmm...major drop from your bad decisions? i dunno.
you guys do discussions with page, page and a half, 2 page Posts and you can't understand one paragraph from me???? [ October 17, 2003, 04:31: Message edited by: narf poit chez BOOM ] |
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Is there going to be cheese and giant mice involved?
Anyway as for your question, i think it's to early to tell what will be a good settings for the advancement percentages. You will have to play test it to balance it out. I would go for 10% but as i said, the effectiveness of this will depend on how fast people can build these cheap units. |
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
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How about something like Adamant Mod's "Stoic" happiness type - there is little effect from either positive or negative events, sort of like a partial Emotionless?</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Keep in mind that happiness file was made by someone else, possible Krsqk or Jourin. I need to find out at some point... http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Sounds like this mod could be incorped into other mods. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
Quote:
How about something like Adamant Mod's "Stoic" happiness type - there is little effect from either positive or negative events, sort of like a partial Emotionless?</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Keep in mind that happiness file was made by someone else, possible Krsqk or Jourin. I need to find out at some point... http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">It weren't me. http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 17, 2003, 20:57: Message edited by: Krsqk ] |
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
for Resolute happiness, i could have there happiness go down slowly when things go well. change the name to Defensive. wouldn't be good ordinarily, but if you knew you'd be over your head in the game...
i just finished updating all 180 combat ships to gold and 10% increase. any guesses on why 180 combat ships? http://forum.shrapnelgames.com/images/icons/icon10.gif and now i'm done testing. [ October 17, 2003, 22:38: Message edited by: narf poit chez BOOM ] |
Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
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Re: Narf\'s Mod: Almost done shredding the Facility.txt. Basic stuff only.
fisished all 180 engine mounts for the combat ships.
in some ways, making a mod is both easier and harder than i thought. easier, because when filling out entries from a database you can just let your mind go to sleep, harder, because if i work on it to long, i know i'll get *carpet tunnel syndrome going to add three engine area's, a low-supply use, low speed engine, a meduim and a high. now taking name suggestions. possible names i came up with: Magnetic-Acceleration Reaction Drive (ion engine) Gravic Drive Explosive Reaction Drive also, any suggestions for other types of engines will be taken. *carpel tunnel syndrome**. **hand muscles really owie. [ October 20, 2003, 21:54: Message edited by: narf poit chez BOOM ] |
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