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Re: Djinnibad - Nomads and Genies
This is the meaning of the name iirc.
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Re: Djinnibad - Nomads and Genies
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Next update, including some reworking of mages & reworked MA genies...
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Re: Djinnibad - Nomads and Genies
Jinn can definitely interact with the physical world, but all ethereal creatures can do that.
Point is, they are made of smokeless fire, yeah? Everything else that is made-of-fire, or wind for that matter, is ethereal. Ethereal in this game doesn't mean you can walk through walls; air elementals are ethereal and obviously can't do that. It means that magic is required to harm you reliably, which I'm pretty sure is true of jinn. But glamour/stealth is clearly more essential to their nature than etherealness, so if they're only going to have one or the other, jinn should have glamour. |
Re: Djinnibad - Nomads and Genies
Ethereal - combat monsters if they use any kind of armor, ESPECIALLY the commanders.
Stealthy (esp. with flying) - awesome tactical mobility and raiding capability. Glamour (esp. with flying) - your opponent won't know where your forces are, or where your best mages are, unless you're already fighting. It also helps them a lot in combat. Personally, I can see djinn having either stealth or glamour, but I'd be careful with any one djinn having both. |
Re: Djinnibad - Nomads and Genies
To DrPraetorius:
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To Endoperez: Quote:
As I see it, Perih should have Awe, Daw - Fear and be physically strong, Jinn as such - Glamour, Efreeti - be really hot guys w/ Heat & Fear (though this name is often used interchangable with Jinn & Marid, but they now got a separate tradition of their own...), Ghul - Fear, while being undead (as I've said, I'm not sure about possibility of Ghul troops). Where Jann & Sola came from, I currently don't know so I don't plan to include them in MA/LA. LA possibly should include Yajudj & Madjuj, though.. http://forum.shrapnelgames.com/images/smilies/wink.gif It's possible that Jann are the same creatures as Peryh, though. Could you remember something on this? |
Re: Djinnibad - Nomads and Genies
Nope, I meant stealth OR glamour. If they had both, they'd be more similar to Vanir and would probably be annoyingly good raiders (thanks to glamour giving them +20 stealth minimum). Glamour alone seems enough to cover the illusions.
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Re: Djinnibad - Nomads and Genies
Devour as a magical attack?
Perhaps it shouldn't be, after all it's hard to eat something noncorporeal/ethereal like a ghost or a shade. |
Re: Djinnibad - Nomads and Genies
To Endoperez:
Well, Arabian-based faction SHOULD have good raiders.. http://forum.shrapnelgames.com/images/smilies/happy.gif And that they sometimes pulled really wicked tricks of that kind you surely had heard. What I can promise is that really hard-hitting types probably wouldn't have stealth - after all, it's quite difficult to miss an appearance of Efreet "tall as the sky", or Daw "tall as a tower". Though they wouldn't be SO large in a game, sorry. BTW, there is some discontinuity in the sources - efreets/marids are often descibed as very large, but are still able to appear in small rooms & bed human women sometimes. This could mean either that extra-large size is glamour-based illusion, or that they have second shape which is used for combat purposes - which agrees fine with Perih & Daw having animal forms... |
Re: Djinnibad - Nomads and Genies
Glamour is illusions and I don't see them as that, I see them as magic beings living in our world but also not of this world. And to me that is ethereal.
Only the Jann is ethereal, made of smoke and fire (like fire elementals = ethereal The Sola is a creature of magma (mix of ghost light and a king of elemental fire, but weakish) in my describtion and can fly/hover The Marid and Efriti just fly since I didn't want to overpower them. IF I would give them anything else I'd give Efriti etherealness too and Marid glamour (I see marids casting illusions etc) anyway all that arabs ancient literature is just telling everything all ways so you can't really use it as a solid base. Saulot: I thought that command didn't actually make it a MAGIC attack, it just makes it a special attack that wouldn't disappear when equipping weapons (natural attack) why I thought that I can't find atm. http://forum.shrapnelgames.com/images/smilies/laugh.gif (ah I found it that is #bonus) The fire in it's insides are hot though don't thing an average ethereal being would enjoy being there. but I guess # magic is out indeed |
Re: Djinnibad - Nomads and Genies
but is that sandworm overpowered for 35 gems???
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