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-   -   Mod: Djinnibad - Nomads and Genies (http://forum.shrapnelgames.com/showthread.php?t=38342)

Aezeal April 25th, 2008 08:27 AM

Re: Djinnibad - Nomads and Genies
 
Of course AOE 1 can't hit itself, but I meant larger AOE, while 2 attacks look about the same as flying icon for me..
--> it's one weapon with 2 attacks in it.. it just swallows 2 whole squares basicly (unless they can jump away)

Well, it can do it with, say, basic dmg 30 + Str 30 quite well.
--> but everything that is swallowed should die http://forum.shrapnelgames.com/images/smilies/laugh.gif

Well, some could say that 999-damage area attack isn't quite their idea of a nice balance...
--> well I'm thinking of balance compared to a high level summon like arch-demons and seraph.. considering this one isn't a leader has low item slots AND no magic... there has to be something nasty about him (personally I think he's still weaker)

It might be a thought to make a less strong summon (lower level of course) with a weaker swallow attack like you have
I could name the smaller ones "Sandworm" and the larger ones "Shai-Hulud"

Good to know size 7 can't be done pplz

QUESTION:
is there a way to make a unit get flying without the symbol showing up? (is there a way to use a onebattlespell that is basicly flight modified so the symbol doesn't show (I don't know what exactly "causes" the symbol to appear. (if this can be done I'd do this and the screw burrowing on the large map.. else I'll just give him flying http://forum.shrapnelgames.com/images/smilies/laugh.gif

Wrana April 25th, 2008 10:30 AM

Re: Djinnibad - Nomads and Genies
 
Well, if I would be averse to strange looks I wouldn't play Dominions... It's not as if the game's main attraction is in its glamourous graphics! http://forum.shrapnelgames.com/image...es/biggrin.gif

Wrana April 25th, 2008 01:42 PM

Re: Djinnibad - Nomads and Genies
 
Just hope your idea of balancing it wouldn't include Move 10... http://forum.shrapnelgames.com/image...ies/tongue.gif

Kristoffer O April 25th, 2008 03:14 PM

Re: Djinnibad - Nomads and Genies
 
Monster FIsh has a swallow attack. Double dmg vs smaller beings IIRC.

Wrana April 25th, 2008 06:25 PM

Re: Djinnibad - Nomads and Genies
 
Yeah, something like that. I just seen it in modding manual so don't know who actually has it. Thanks in any case.

Aezeal April 26th, 2008 05:37 PM

Re: Djinnibad - Nomads and Genies
 
1 Attachment(s)
Please have a look at the nation as it is now. For easier looking into sandworms they are also available as a recruit (and not too expensive yet) but obviously that is not what they will be in the end

Let me know what you think about the way I used sprites for teh sandworm and about their balance. (it's a 35 earth gem summon.. that isn't cheap IMHO and not easy to cast)

Endoperez April 26th, 2008 06:00 PM

Re: Djinnibad - Nomads and Genies
 
I'm otherwise occupied for a while. I might throw together cavalry sprite or two, but don't expect major progress for a week or two.

Aezeal April 26th, 2008 08:08 PM

Re: Djinnibad - Nomads and Genies
 
I understand, it's not like I'm paying you http://forum.shrapnelgames.com/images/smilies/laugh.gif everything you can do is welcomed but no pressure

Wrana April 27th, 2008 08:34 PM

Re: Djinnibad - Nomads and Genies
 
To Endoperez:
Yes, it's completely all-right. We have some stalling here, too, it seems... http://forum.shrapnelgames.com/images/smilies/wink.gif
I'll probably make LA version in a few days, together with slightly rebalanced MA.

Aezeal April 29th, 2008 05:33 PM

Re: Djinnibad - Nomads and Genies
 
anybody like the sandworms?


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