![]() |
Re: Balance Mod Available for SE:V
Greetings.
I've posted an update for BM Small Systems here: http://www.captainkwok.net/balancemod-extras.php It speeds up ships in combat and adds in the v1.18 data file changes. To upgrade a v1.17 game, apply the BM v1.18 patch and then the small systems update. |
Re: Balance Mod Available for SE:V
I like the 'extras' but I really like the promised AIs. Can you do some others besides 'Trek' races? How about some Babylon 5 races? Even better would be if someone would do shipsets from some other games, like Star Control or Master of Orion, and we could then get AIs for those.
|
Re: Balance Mod Available for SE:V
I'll probably do the Empire and Rebel Alliance next, then perhaps some of the nicer looking custom sets. I don't know much at all about Babylon 5 races though.
|
Re: Balance Mod Available for SE:V
Greetings.
I've posted an updated for the Pollution and Random Research event scripts. http://www.captainkwok.net/balancemod-extras.php There was a bug that resulted in an incorrect amount of research points being applied/subtracted from a project with the Random Research Script. I added a small happiness penalty for pollution in the v1.01 of the Pollution Events script. |
Re: Balance Mod Available for SE:V
This bug in the random research script, was it present in the original scripts that SJ and I wrote, or is it something specific to your version of it? If the former, SJ and I might want to fix it too ;)
|
Re: Balance Mod Available for SE:V
The error was restricted to this one.
|
Re: Balance Mod Available for SE:V
'Balance mod' seems to be slowly becoming an actual mod.
|
Re: Balance Mod Available for SE:V
There was a bug with the AI sometimes surrendering to other races when it wasn't intended. It's been fixed with the v1.18 patch available at the website. You can go and re-download it if you want to avoid the bug. :P
|
Re: Balance Mod Available for SE:V
I can't seem to get to point defense weapons in 1.18, they don't come up after military science is researched? :confused:
|
Re: Balance Mod Available for SE:V
You've likely started a game using a saved game setup that was made with a pre-v1.15 version of the mod.
|
All times are GMT -4. The time now is 06:01 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.