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-   -   Balance Mod Available for SE:V (http://forum.shrapnelgames.com/showthread.php?t=30863)

Captain Kwok February 4th, 2009 01:08 PM

Re: Balance Mod Available for SE:V
 
Greetings.

I've posted an update for BM Small Systems here:
http://www.captainkwok.net/balancemod-extras.php

It speeds up ships in combat and adds in the v1.18 data file changes.

To upgrade a v1.17 game, apply the BM v1.18 patch and then the small systems update.

Baron Munchausen February 4th, 2009 02:17 PM

Re: Balance Mod Available for SE:V
 
I like the 'extras' but I really like the promised AIs. Can you do some others besides 'Trek' races? How about some Babylon 5 races? Even better would be if someone would do shipsets from some other games, like Star Control or Master of Orion, and we could then get AIs for those.

Captain Kwok February 4th, 2009 03:31 PM

Re: Balance Mod Available for SE:V
 
I'll probably do the Empire and Rebel Alliance next, then perhaps some of the nicer looking custom sets. I don't know much at all about Babylon 5 races though.

Captain Kwok February 14th, 2009 12:06 PM

Re: Balance Mod Available for SE:V
 
Greetings.

I've posted an updated for the Pollution and Random Research event scripts.

http://www.captainkwok.net/balancemod-extras.php

There was a bug that resulted in an incorrect amount of research points being applied/subtracted from a project with the Random Research Script.

I added a small happiness penalty for pollution in the v1.01 of the Pollution Events script.

Ed Kolis February 14th, 2009 03:08 PM

Re: Balance Mod Available for SE:V
 
This bug in the random research script, was it present in the original scripts that SJ and I wrote, or is it something specific to your version of it? If the former, SJ and I might want to fix it too ;)

Captain Kwok February 14th, 2009 04:28 PM

Re: Balance Mod Available for SE:V
 
The error was restricted to this one.

narf poit chez BOOM February 15th, 2009 01:27 PM

Re: Balance Mod Available for SE:V
 
'Balance mod' seems to be slowly becoming an actual mod.

Captain Kwok February 17th, 2009 07:46 AM

Re: Balance Mod Available for SE:V
 
There was a bug with the AI sometimes surrendering to other races when it wasn't intended. It's been fixed with the v1.18 patch available at the website. You can go and re-download it if you want to avoid the bug. :P

StarJack March 15th, 2009 03:02 AM

Re: Balance Mod Available for SE:V
 
I can't seem to get to point defense weapons in 1.18, they don't come up after military science is researched? :confused:

Captain Kwok March 15th, 2009 06:19 PM

Re: Balance Mod Available for SE:V
 
You've likely started a game using a saved game setup that was made with a pre-v1.15 version of the mod.


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