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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Atrocities October 24th, 2004 05:21 PM

Re: The Star Trek Mod - Final Update
 
could you send me your latest sav game file. And try this, for colony ships, add two more warp nacelles. That should fix the issue. Colony ships should have four warp nacelles. I will add a description text to that effect in the game to avoid problems like this.

Thanks Gandalph

Atrocities October 24th, 2004 05:25 PM

Re: The Star Trek Mod - Final Update
 
Aiken, that is one hell of an impressive list you have there. Thank you very very much. http://forum.shrapnelgames.com/images/smilies/happy.gif Man I shudder to think what this mod would be like without such detailed help from you and all of the beta testers. Thank you Aiken, and thank you all for all the help.

Atrocities October 24th, 2004 06:47 PM

Re: The Star Trek Mod - Final Update
 
Quote:

aiken said:

Error in Borg Monster ai_design_creation.txt: no SY component on base space yard design.
<font class="small">Code:</font><hr /><pre>Now:
Name := Base Space Yard
...
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Weapon

but it should be:

Name := Base Space Yard
Num Must Have At Least 1 Ability := 2
Must Have Ability 1 := Weapon
Must Have Ability 2 := Space Yard</pre><hr />

I think that this was the way Rollo had set them up orinially for use with MONSTER Tech. I will check though.

Fyron October 24th, 2004 06:56 PM

Re: The Star Trek Mod - Final Update
 
The first BSYs built are meant to have those storm-type sector cloaks. I am not sure, but I think that they would not benefit from a space yard, as it would eat up the space needed for the storm cloak... Rollo did know what he was doing when he made the space monsters, you know. http://forum.shrapnelgames.com/images/smilies/wink.gif

Atrocities October 24th, 2004 07:01 PM

Re: The Star Trek Mod - Final Update
 
Thanks Fyron.

Atrocities October 24th, 2004 10:11 PM

Re: The Star Trek Mod - Final Update
 
Some of the new Species 8472 Ships. Sorry guys, all my files for 8472 are gone and I had to start from scratch.

http://www.astmod.com/startrek/stmimages/8472a1.PNG http://www.astmod.com/startrek/stmimages/8472b.PNG http://www.astmod.com/startrek/stmimages/8472c.PNG http://www.astmod.com/startrek/stmimages/8472d.PNG

Fyron October 24th, 2004 10:29 PM

Re: The Star Trek Mod - Final Update
 
I liked the old 8472, but I must say, these are even better! http://forum.shrapnelgames.com/images/smilies/eek.gif

Atrocities October 24th, 2004 11:12 PM

Re: The Star Trek Mod - Final Update
 
Thanks Fyron. I have had to re-do the entire set. I am almost done. I just need to make fighters, transports, weapon platforms, troops, mine, and satellite images.

The set will be Neo-Standard for a none mod ship set as well.

Captain Kwok October 25th, 2004 01:23 AM

Re: The Star Trek Mod - Final Update
 
I concur with Fyron. Those are some nicely design bioships AT. Much better than the previous ones! http://forum.shrapnelgames.com/images/smilies/shock.gif

Fyron October 25th, 2004 01:25 AM

Re: The Star Trek Mod - Final Update
 
Quote:

Atrocities said:
Thanks Fyron. I have had to re-do the entire set. I am almost done. I just need to make fighters, transports, weapon platforms, troops, mine, and satellite images.

The set will be Neo-Standard for a none mod ship set as well.

I can't wait! The neostandard Version will definitely have a home in Adamant to replace the old one. http://forum.shrapnelgames.com/images/smilies/laugh.gif


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