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Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]
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Winner: Finalgenesis, Hylobius Game: Silicon Wolves Game Link: http://forum.shrapnelgames.com/showthread.php?t=46491 Players: 7 Nation: EA Atlantis, EA C'tis Mods: CBM 1.6, Endgame Diversity Era: EA ] |
Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]
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Winner: Amhazair Game: Troubling Times Game Link: http://forum.shrapnelgames.com/showthread.php?t=46000 Players: 24 Nation: EA Marverni Mods: CBM 1.6, Endgame Diversity, Underwater Gameplay Improvement Era: EA ] |
Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]
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Winner: 13lackGu4rd Game: SSStreamlands Game Link: http://forum.shrapnelgames.com/showt...=SSStreamlands Players: 6 Nation: EA Arco Mods: CBM 1.6 Era: EA ] |
Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]
I'll wait for a few more wins to be reported before generating a new report...
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Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]
Well, mindblade is formally won by me now.
I was able to survive and keep some power to about turn 100 when I was alone active human player (now it's turm 157 when I've got message that I won), most nations were gone to that time. I was weaker then MA Pans, MA Marington, MA Tin Chi to the time about turn 100. MA Pans have so much blood economy that I think it was very heroic to struggle for so long for them. MA Pans and MA Tien Chi were first to abandon the game, MA Marington abandonded when I showed that I am stubborn and strong enough not to be defeated anytime soon. So I left alone. First I spent some time on cleaning provinces from unruled armies, but autosummoning spells, MA maenad grouth, great SK's, fortresses full of mages made me think that it is much more reasonable to win by domkill. So I've cleaned provinces that were cleanable, and soon minimized my management for building temples, blood sacrificing, even juggernaot autoconstruction. Morale of the game? Developers shoud allow players to allow AI plan orders for them, then manually correct them. Also there should be setting that AI make turns (not beginning wars) in MP games if orders were not received. Otherwise games on large maps with many nations have too much drawbacks for most players. game: mindblade gamelink: http://forum.shrapnelgames.com/showt...ight=mindblade Nation: EA Pangaea Players: 14 Era: multiera Mods: singleage, CBM 1.6 |
Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]
so your saying you beat the AI after players with more powerful nations than you quit? that sounds like a moral victory to me but by no means a real victory
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Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]
2PriestyMan:
Those players even didn't went to AI. I don't say I won a real victory, as I said, it was formal victory. |
Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]
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Winner: Maerlande Game: Haitian Heaven 2 Game Link: http://z7.invisionfree.com/Dom3mods/...?showtopic=255 Players: 8 Nation: LA Patala Mods: CBM 1.7, Khazam Dzu (mod nation) Era: LA ] |
Re: MP Victorious Nations/Hall of Honor II [Update 8/12/2010]
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Winner: Earcaraxe Game: Shades of Green Game Link: http://forum.shrapnelgames.com/showthread.php?t=47090 Players: 6 Nation: Abysia Mods: CBM 1.83 Era: MA ] |
Re: MP Victorious Nations/Hall of Honor II [Update 8/05/2011]
My 3k post here :D
HoF updated. Some news: - Amhazair moves up from 11 to 9 - Calahan joins the HoF (14th) |
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