![]() |
Re: bump - MA version 0.11
1 Attachment(s)
http://www.shrapnelcommunity.com/thr...ds_preview.jpg
I've done first version of the dervish, and have looked around at sword-wielding cavalry. I'll probably model the pose after Tien Chi/Jomon cavalry leaders holding sword up. I'm not sure if I'll draw the sword myself or edit something like EA C'tis lizard chariots' huge falchion. I still don't have any ideas about drawing Dervish cavalry with two swords. Would it be possible to give some less-used cavalry lances or light lances? Dervish cavalry with lance/sword/hoof would still work well as shock troops. I'd also like to give the mounted scouts a light lance. I'm much more confident about the camel problem now that I realized I can model it after 'wasteland survival' symbol. |
Re: bump - MA version 0.11
No, in MA human sorcerers should be the rule, with mariti & efreets as summons. AND Well, Rocs & genie will remain as summons in any case. But I don't see Rocs as recruited monsters in MA.. Machaka, you say? But it's different case with their African mythos while medieval Arab/Persian faction should be a civilized nation whose strength lies in normal troops, human mages, fanatical holy warriors AND ONLY AFTER THAT - unique summons.--> I would do that for late age
In MA I would jsut fade the most powerfull out and keep the weaker ones instead of the sorcs. Then In LA they all become summons basicly I think all your MA nation should be LA.. |
Re: bump - MA version 0.11
No, LA nation should be based on Turkish Empire - you know, Janissaries, etc. http://forum.shrapnelgames.com/images/smilies/wink.gif Also, assassins will become non-sacreds. They will most probably get banners too.
As for sorcerers of MA & LA - I'm not sure for now, but I think that we should have SOME kind of strong (read: fireball-flinging) sorcerers in that faction. While at LA they should probably be weaker & with less flamboyant effects... BTW, what do you see in MA faction except weaker clone of EA? |
Re: bump - MA version 0.11
MA more magic, less armour, less priest power
and thus more genies LA no genies, more priests, more and better armed infantry and cavalry |
Re: bump - MA version 0.11
MORE genies in MA??? http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/wink.gif I thought it was EA that's genie -based...
Also, Turkish-based LA should probably get less priests, but, yes, better armed & armored troops. Think regular troops instead of religiously-driven militia (highly-trained militia, though). Another thing - from memoires of Ousama ibn Mounkidh I see that ismailites (hashishiin) mostly used daggers, though they used swords, too. Probably should get sword&(poison)dagger so. And I will probably move Corsairs into late era. Probably LA magic should also include Death/Blood? Another question to all interested - medieval Persian army often included elephants and sometimes nafta throwers. Should they be used (and in what era)? |
Re: bump - MA version 0.11
I meant more than in LA
ENDO, I somehow missed your pics last time I looked, those dervish are GREAT!! YOu ahve a good feel for this nation http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: bump - MA version 0.11
Well, that I thought obvious. And in any case I asked how you would define MA in relation to EA (and said that "the same in less concentration" wouldn't be cool). http://forum.shrapnelgames.com/images/smilies/wink.gif
On pics - yeah, fine. Except for left-handed scimitar in attack position which seems somewhat wrong for me. Could you do something with it, Camrade, please? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: bump - MA version 0.11
Quote:
|
Re: bump - MA version 0.11
Possibly either make left arm less straight or somewhat change position? E.g., make it on "hanging guard" - along the body? Or make "trace" from previous movement - this would probably look stylish on 2-scimitar wielder?
|
Re: bump - MA version 0.11
Quote:
I tried few variations with the arm and the blade, including the direction of the blade. The result there is the best I got. I tried to make it seem that the left sword is past the actual swing, but I couldn't do proper foreshortening so it ended up looking less like what I wanted. |
All times are GMT -4. The time now is 06:02 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.